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  • {{Server client function}} This function reset the water color of the GTA world to default.
    634 bytes (69 words) - 14:30, 7 August 2016
  • {{Client event}} ...is moved over the screen, by the player. It returns information about the world coordinates as well as the screen coordinates of where the player moved the
    2 KB (251 words) - 05:58, 12 July 2023
  • In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==
    1 KB (185 words) - 18:50, 15 April 2021
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • {{Client function}} {{Client world functions}}
    593 bytes (72 words) - 22:48, 21 December 2018
  • {{Client function}} This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]
    3 KB (354 words) - 16:35, 20 September 2021
  • The object class represents static, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent m * '''interior''': The interior world the object is in.
    2 KB (255 words) - 17:31, 22 May 2024
  • {{Server client function}} -- Remove all world models
    1 KB (134 words) - 10:45, 13 May 2012
  • {{Client function}} {{Client world functions}}
    753 bytes (76 words) - 02:19, 23 July 2018
  • {{Server client function}} {{World functions}}
    478 bytes (52 words) - 17:11, 25 July 2016
  • {{Server client function}} This function resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected.
    739 bytes (79 words) - 14:30, 7 August 2016
  • {{Client event}} *'''hitX''', '''hitY''', '''hitZ''': [[float]] world coordinates representing a hit point.
    1 KB (169 words) - 03:12, 30 September 2019
  • {{Client function}} Use it once every frame just like other dxDraw functions
    599 bytes (66 words) - 14:35, 9 February 2020
  • {{Client function}} ....4.1|6948|This function sets the distance from the [[camera]] at which the world starts rendering. Do not use this function unless you have a specific reaso
    1 KB (212 words) - 20:25, 27 November 2014
  • {{Server client function}} <section name="Client" class="client" show="true">
    726 bytes (84 words) - 08:05, 16 September 2021
  • {{Client function}}__NOTOC__ {{Client world functions}}
    915 bytes (85 words) - 21:21, 7 October 2022
  • {{Client function}} <section name="Client" class="client" show="true">
    1 KB (164 words) - 21:11, 3 May 2021
  • {{Client function}} {{World functions}}
    646 bytes (71 words) - 20:37, 23 September 2021
  • {{Client function}}__NOTOC__ {{Client world functions}}
    838 bytes (86 words) - 23:17, 22 July 2018
  • {{Server client function}} <section name="Server and Client" class="both" show="true">
    699 bytes (82 words) - 22:13, 10 January 2015
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