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  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    2 KB (292 words) - 13:14, 23 October 2024
  • *'''x:''' A float of the 2D x position of the GUI tab panel on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the GUI tab panel on a player's screen. This is affected by the ''relative'' argument.
    2 KB (373 words) - 08:10, 30 October 2023
  • *'''offsetX:''' A float of the 2D x position of the element on a player's screen. This is affected by the relative argument. *'''offsetY:''' A float of the 2D x position of the element on a player's screen. This is affected by the relative argument.
    2 KB (340 words) - 23:10, 3 May 2021
  • ...which token should be returned (1 for the first, 2 for the second, and so on). ...o separate the tokens. You can easily retrieve this by running string.byte on a string containing the separating character.
    1 KB (202 words) - 12:48, 20 February 2019
  • This function is used to get the name of a body part on a player. This example prints the killer and body part to the chat on the wasted/kill event.
    2 KB (181 words) - 21:42, 17 September 2018
  • ...resenting the absolute start X position of the line, represented by pixels on the screen. ...resenting the absolute start Y position of the line, represented by pixels on the screen.
    2 KB (285 words) - 14:50, 24 February 2019
  • This example creates an ircbot called ''DummyBot'' on when resource '''ircecho''' starts and makes it unable to call the callback ...outputServerLog ( "[IRC-ECHO] " .. ircGetName( theBot ) .. " received text on " .. channel .. " from " .. sender .. ": " .. message )
    2 KB (187 words) - 16:45, 11 February 2015
  • * <strike>Write function guiLabelGetColor on client side</strike> * <strike>Write functions guiGridListSetColumnTitle/guiGridListGetColumnTitle on client side</strike>
    4 KB (447 words) - 12:18, 25 May 2013
  • ...started, or when the resource was changed and reloaded). Returns ''false'' on failure. ...me.second)) --this will be something like this: scoreboard was last loaded on: 10/07/2017 14:13:10
    2 KB (307 words) - 22:47, 6 September 2024
  • Returns ''true'' if the font has been successfully set on the gui element, ''false'' otherwise. <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish,
    1 KB (204 words) - 19:09, 9 December 2018
  • Returns ''true'' if the font has been successfully set on the gui element, ''false'' otherwise. <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish,
    1 KB (204 words) - 19:09, 9 December 2018
  • ...:''' A float of the x position that the DGS 3D interface faces to (Depends on ''relativeTo''). If '''x''','''y''','''z''' are nil, DGS 3D interface will ...:''' A float of the y position that the DGS 3D interface faces to (Depends on ''relativeTo''). If '''x''','''y''','''z''' are nil, DGS 3D interface will
    2 KB (266 words) - 10:24, 11 February 2023
  • *'''renderTarget:''' The render target element whose pixels we want to draw on. *Items drawn with ''postGUI'' set to ''true'' will not appear on a custom render target.
    3 KB (347 words) - 20:40, 23 December 2018
  • *'''x:''' A float of the 2D x position of the image on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the image on a player's screen. This is affected by the ''relative'' argument.
    2 KB (362 words) - 05:23, 21 March 2020
  • * There are no guarantees that MTA will work on older not by Microsoft supported Windows 8 and 10 versions. ...g phased out for users of older Operating Systems and will simply not work on them.<ref>https://bitbucket.org/chromiumembedded/cef</ref>
    6 KB (978 words) - 18:32, 2 September 2023
  • {{Note|You can't use enter_exit or enter_passenger on a ped. Please use [[setPedEnterVehicle]] and [[setPedExitVehicle]].}} ...e ped or not. Let's assume that the syncer client calls setPedControlState on the ped. The other game clients - the ones where setPedControlState was not
    2 KB (303 words) - 09:13, 3 August 2023
  • * Unload custom animations on exit * Everything is client side at the moment for testing, later on set will be removed client side and moved server side for sync purposes.
    3 KB (450 words) - 06:33, 13 January 2012
  • This function returns the current state of the specifed door on the vehicle. ...doesVehicleHaveDoorOpen() function, that returns true if any of the doors on a vehicle are open.
    1 KB (178 words) - 19:47, 14 July 2017
  • ...xactly like the built-in events. See [[event system]] for more information on the event system. You can then trigger this event later on using:
    1 KB (189 words) - 07:58, 4 November 2020
  • ..., 150 armor have special activation flags. They need a way to be triggered on/off. ...n other skins. When this function is used client-side, it can only be used on client-side created peds.
    3 KB (412 words) - 17:51, 20 September 2021
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