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- {{See also/Server event|Player events}}2 KB (190 words) - 03:17, 27 March 2020
- ...cții si event-uri [[:Category:Needs_Example |Add examples to functions and events]]. * [[Client Scripting Events|Client-side Events]]9 KB (1,387 words) - 18:30, 15 March 2023
- ===DGS events===1 KB (203 words) - 11:48, 12 February 2021
- ===New Events=== ===New Events===25 KB (3,334 words) - 07:46, 29 September 2014
- {{See also/Server event|Vehicle events}}2 KB (202 words) - 18:54, 29 November 2020
- {{See also/Server event|Player events}}2 KB (208 words) - 14:58, 31 December 2022
- ===DGS events===1 KB (207 words) - 14:19, 16 February 2021
- ...se it's a client side only function, other players won't see it, so custom events or custom objects will be needed to make a fire visible to some players.1 KB (209 words) - 01:53, 8 September 2021
- ===Client sound events===2 KB (207 words) - 14:13, 28 August 2023
- ...lasts for a single execution of an event handler for one of the following events: [[onClientRender]], [[onClientPreRender]] and [[onClientHUDRender]]. So th2 KB (197 words) - 17:29, 1 December 2018
- ===DGS events===1 KB (197 words) - 06:00, 5 October 2023
- ===DGS events===1 KB (195 words) - 06:00, 5 October 2023
- ===Other client events===2 KB (221 words) - 00:01, 28 January 2016
- ===Client colshape events===2 KB (222 words) - 06:33, 24 June 2019
- ===Client element events===2 KB (232 words) - 03:39, 22 January 2023
- {{See also/Server event|Marker events}}2 KB (228 words) - 20:40, 20 September 2023
- { name = "Events", usedCount = 0, maxCount = 5000 },3 KB (240 words) - 08:11, 28 September 2023
- {{PL/Modules/Sockets/Events}}2 KB (230 words) - 17:43, 15 January 2022
- {{PL/Modules/Sockets/Events}}-->2 KB (233 words) - 17:37, 15 January 2022
- This script provides several functions and events to allow other resources to see and control the zombies =Server Events=4 KB (677 words) - 08:58, 24 December 2022