This event is triggered when the server network connection to a player is interrupted. See onPlayerNetworkStatus for detecting player to server interruptions.
int status, int ticks
- status: A number which is 0 if the interruption has begun, or 1 if the interruption is ending.
- ticks: Number of ticks since the interruption started.
This example shows a debug message when interruption starts and stops and also prevents the local player moving during the interruption.
frozen = false -- This variable stores whether or not the script is going to freeze them. -- If they were already frozen then don't unfreeze them when the interruption ends to avoid conflicts with other scripts. function handleInterrupt( status, ticks ) if (status == 0) then outputDebugString( "(packets from server) interruption began " .. ticks .. " ticks ago" ) if (not isElementFrozen(localPlayer)) then setElementFrozen(localPlayer, true) -- Freeze them to prevent them abusing the network interruption frozen = true end elseif (status == 1) then outputDebugString( "(packets from server) interruption began " .. ticks .. " ticks ago and has just ended" ) if (frozen) then setElementFrozen(localPlayer, false) -- If we froze them, unfreeze them now. frozen = false end end end addEventHandler( "onClientPlayerNetworkStatus", root, handleInterrupt)
Other client events