Search results
Jump to navigation
Jump to search
- {{Client function}} --The event onClientBrowserCreated will be triggered, after the browser has been initia3 KB (407 words) - 14:39, 8 April 2020
- {{Client event}}1 KB (161 words) - 00:37, 14 May 2012
- '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].''' ==Event (Eventos)==3 KB (436 words) - 00:36, 3 January 2022
- {{Client event}}1 KB (160 words) - 00:36, 14 May 2012
- {{Client function hu}} addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler1 KB (215 words) - 19:07, 23 December 2018
- ...ند حدوث شيء معين, وفي هذه القائمة يوجد احداث متنوعه تستطيع الإستفاده منها (Event) الحدث أو بالإنجليزية}} ''' [[Client Scripting Events]] : يمكنك العثور على الأحداث الخا2 KB (82 words) - 11:28, 23 September 2020
- {{Client function}} {{Client function}}2 KB (255 words) - 08:05, 30 October 2023
- ...thmatch/resources/myserver/ i stwórz folder o nazwie "client". W folderze /client/ stwórz plik tekstowy i nazwij go "gui.lua". ..., and show them to the player later when needed. Therefore, we'll write an event handler for "[[onClientResourceStart]]" to create the window:16 KB (2,457 words) - 12:11, 16 January 2022
- ...cause CEF runs in a secondary thread and hence requires the 'asynchronous' event mechanism) -- We're ready to load the URL now (the source of this event is the browser that has been created)9 KB (1,336 words) - 13:48, 31 May 2021
- {{Client function}} ...ote audio file, you must pause the sound within an [[onClientSoundStream]] event after creation, set the sound position and then unpause it again. The sound2 KB (211 words) - 02:30, 29 August 2021
- ...ngly advised that you validate the functions being called or potentially a client can do anything they want with your server - banning players, adding themse This function allows you to call any serverside function from the client's side. Of course only those which are available serverside. It doesn't mat3 KB (415 words) - 23:42, 4 July 2014
- ...22195|Added also as a server-side function. Previously only available as a client-side function.}} <section name="Clientside example" class="client" show="true">2 KB (196 words) - 15:44, 11 September 2024
- {{RU/Server client function}} {{RU/Event functions}}2 KB (79 words) - 12:01, 8 June 2022
- {{Client function hu}} <section name="Example" class="client" show="true">1 KB (217 words) - 10:38, 11 August 2018
- {{Client event}}1 KB (181 words) - 23:54, 13 May 2012
- ...was successully told to play the TTS (althrough this doesn't mean that the client will always play the speech); ''false'' otherwise. <section name="Client" class="client" show="true">6 KB (752 words) - 17:48, 8 May 2020
- {{Server client function}} -- if the marker was in a different dimension, stop here to ignore the event2 KB (215 words) - 19:22, 15 July 2024
- *'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for th -- If the client who sent the command has a higher level2 KB (220 words) - 00:17, 7 March 2021
- {{DE/Server client function}} Diese Funktion erstellt ein unsichtbares Feld in Form einer Kugel ( Event onColShapeHit )2 KB (200 words) - 13:48, 27 March 2013
- {{Server client function}} <section name="Example 2" class="client" show="true">3 KB (340 words) - 21:24, 19 March 2021