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  • |a pouring water |the large flow of water
    5 KB (821 words) - 11:03, 15 April 2021
  • {{Client function}} ...eates a bullet splash particle effect, normally created when shooting into water.
    1 KB (143 words) - 20:56, 2 January 2015
  • {{Client function}} ...creates a foot splash particle effect, normally created when walking into water.
    1 KB (150 words) - 20:57, 2 January 2015
  • {{Server client function}} This script will set player on fire when they fall into water.
    1 KB (128 words) - 05:37, 26 August 2021
  • <pageclass class="client"></pageclass> ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]]
    2 KB (215 words) - 11:21, 9 April 2014
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • ===Client=== === Shared (''Client & Server side'') ===
    6 KB (739 words) - 19:41, 29 December 2022
  • ...22195|Added also as a server-side function. Previously only available as a client-side function.}} ...hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
    4 KB (487 words) - 14:27, 4 June 2024
  • ...dated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundM === Client ===
    4 KB (511 words) - 16:07, 7 September 2018
  • === Client === * Made GUI-functions accept vectors
    5 KB (566 words) - 19:40, 29 December 2022
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • Resource to easily be able to view server and client debug messages. (remotely) Created as an example to demonstrate the use of on(Client)DebugMessage.
    13 KB (1,961 words) - 19:43, 23 May 2011
  • * Improved mathematical precision for client and syncing === Scripting: New functions ===
    8 KB (1,090 words) - 16:07, 7 September 2018
  • === Client === ==== New Functions ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • ==Client== ===New Functions===
    25 KB (3,334 words) - 07:46, 29 September 2014
  • === Table functions === *[[Sort_Functions]] <span style="color:gray; font-size:smaller;">» These functions are able to sort your tables by a key.</span>
    37 KB (5,064 words) - 08:21, 6 June 2024
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. * You can now detect element interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimension
    28 KB (3,414 words) - 19:46, 16 June 2023
  • * Add new drawing functions: [[dxDrawPrimitive]] and [[dxDrawMaterialPrimitive]] * Skimmers can now lift off water at high FPS ([https://github.com/multitheftauto/mtasa-blue/pull/433 #433] b
    36 KB (4,820 words) - 20:23, 29 September 2021
  • * '''35''' new functions === Client ===
    29 KB (4,231 words) - 14:49, 11 June 2024
  • ...nd readability. This is a list of [[Client_Scripting_Functions|client-side functions]]. ==Water==
    31 KB (2,094 words) - 14:29, 30 May 2020
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