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Foot splash

This function creates a foot splash particle effect, normally created when walking into water.


bool fxAddFootSplash ( float posX, float posY, float posZ )

OOP Syntax Help! I don't understand this!

Method: Effect.addFootSplash(...)

Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash


Returns a true if the operation was successful, false otherwise.


Click to collapse [-]

This example will create a Foot Splash at the position of the bullet impact whenever you shoot.

addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)
    if weapon == 0 then return end -- If the player is unarmed, return end.
    fxAddFootSplash(hitX, hitY, hitZ)

See Also