FxAddPunchImpact
		
		
		
		
		
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Creates a punch impact particle effect (a small dust cloud).
Syntax
bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
OOP Syntax Help! I don't understand this!
- Method: Effect.addPunchImpact(...)
 
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
 - dirX, dirY, dirZ: a vector indicating the movement direction of the effect.
 
Returns
Returns a true if the operation was successful, false otherwise.
Example
Click to collapse [-]
ClientThis example will create a Punch Impact Effect next to you when typing /pimpact in the Chatbox.
addCommandHandler("pimpact", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddPunchImpact(x, y, gz, 0, 0, 0)
end)
See Also
- createEffect
 - fxAddBlood
 - fxAddBulletImpact
 - fxAddBulletSplash
 - fxAddDebris
 - fxAddFootSplash
 - fxAddGlass
 - fxAddGunshot
 - fxAddPunchImpact
 - fxAddSparks
 - fxAddTankFire
 - fxAddTyreBurst
 - fxAddWaterHydrant
 - fxAddWaterSplash
 - fxAddWood
 - getEffectDensity
 - getEffectSpeed
 - setEffectDensity
 - setEffectSpeed