FxAddBulletSplash
		
		
		
		
		
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This function creates a bullet splash particle effect, normally created when shooting into water.
Syntax
bool fxAddBulletSplash ( float posX, float posY, float posZ )
OOP Syntax Help! I don't understand this!
- Method: Effect.addBulletSplash(...)
 
Required Arguments
- posX: A float representing the x position of the splash
 - posY: A float representing the y position of the splash
 - posZ: A float representing the z position of the splash
 
Returns
Returns a true if the operation was successful, false otherwise.
Example
Click to collapse [-]
ClientThis example will add a Bullet Splash Effect next to your player when typing /bsplash in the Chatbox.
addCommandHandler("bsplash", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddBulletSplash(x, y, gz)
end)
See Also
- createEffect
 - fxAddBlood
 - fxAddBulletImpact
 - fxAddBulletSplash
 - fxAddDebris
 - fxAddFootSplash
 - fxAddGlass
 - fxAddGunshot
 - fxAddPunchImpact
 - fxAddSparks
 - fxAddTankFire
 - fxAddTyreBurst
 - fxAddWaterHydrant
 - fxAddWaterSplash
 - fxAddWood
 - getEffectDensity
 - getEffectSpeed
 - setEffectDensity
 - setEffectSpeed