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- ...creen. Elements behind objects but still in the camera view count as being on screen. ...ment:''' The element of which you wish to check wether it's being rendered on screen.2 KB (205 words) - 10:25, 30 January 2022
- 1 KB (158 words) - 16:36, 26 September 2021
- 947 bytes (97 words) - 16:36, 26 September 2021
- 866 bytes (104 words) - 16:36, 26 September 2021
- 2 KB (207 words) - 16:36, 26 September 2021
- Should you have any problems there is an example resource located on the resources repository: Just type "startmusic mystreamurl" in your console and it will play on the cinema billboard near A51. If the element is a player, this function wi2 KB (312 words) - 16:36, 26 September 2021
- 1 KB (131 words) - 16:36, 26 September 2021
- *This function does not work on remote WAV files2 KB (191 words) - 16:36, 26 September 2021
- 1 KB (139 words) - 16:36, 26 September 2021
- 934 bytes (95 words) - 16:36, 26 September 2021
- 1 KB (139 words) - 16:36, 26 September 2021
- ...ter that function, not inside it. Also did you check if getElementVelocity on the object works? Maybe it does. ...s movement on the X axis (it still returns false if there is only movement on the Y and or Z axis.2 KB (265 words) - 09:52, 22 March 2016
- *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget942 bytes (125 words) - 14:48, 20 November 2020
- Functions and events with specified issues on bugtracker.51 members (0 subcategories, 0 files) - 18:13, 20 September 2014
- Hey, i'm Ryan. Find me on forums here: [http://forum.mtasa.com/memberlist.php?mode=viewprofile&u=7552103 bytes (17 words) - 16:00, 15 April 2015
- This event is triggered when a player stands on a different element than before. *'''previousElement''': the [[element]] [[player]] was standing on before. ''nil'' if none.903 bytes (111 words) - 03:01, 27 September 2018
- *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget989 bytes (133 words) - 14:47, 20 November 2020
- This is useful to fit screen on GUI.0 members (0 subcategories, 0 files) - 09:30, 20 May 2020
- SilentStrike @ Wiki & Ingame, Remi-X on the forums and community.65 bytes (9 words) - 11:14, 7 November 2010
- Returns an integer value: 0 (No override), 1 (Force off) or 2 (Force on). This example will toggle the car lights on and off for a player's vehicle1 KB (139 words) - 16:10, 13 October 2014