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- ...t is tartalmazhat, emelett a játékosok létrehozhatnak .map fájlokat az MTA map editorjában, amely sokkal kényelmesebb, mint a kódírás. ...mode" nyilvánvaló példája az MTA:Race. Ez sok lehetőséget tesz lehetővé a .map fájlon belül. A spawnpoint-ok, object-ek stb. módosításához nem kell9 KB (1,550 words) - 18:13, 18 November 2018
- [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Üdvözöll <div style="float:right; width: 32px;">[[File:Input-gaming.png|link=]]</div>8 KB (1,335 words) - 22:25, 2 January 2022
- ...example, if there is an element of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...f element you want a list of. This is the same as the tag name in the .map file, so this can be used with a custom element type if desired. Built in types6 KB (837 words) - 16:16, 30 May 2024
- Consider the following map file:2 KB (196 words) - 13:51, 6 August 2016
- .... Támogatja a MTA:Race mapokat, és az MTA:SA DM mapokat egyaránt, melyek a map editor-ban lettek lérehozva. ...ps/1.0/raceconv.zip batch converter], hogy az összes MTA:Race mapot MTA:SA map-ba konvertálja.10 KB (1,343 words) - 11:38, 5 November 2018
- ...e per la stessa gamemode, o è anche possibile creare delle mappe grazie al map editor di MTA. ...è MTA:Race: permette ai giocatori di caricare mappe personalizzate(i file .map). Non c'è bisogno di modificare la gamemode stessa per cambiare gli spawnp10 KB (1,401 words) - 11:41, 11 June 2023
- This example shows how to set the double-sidedness of an object in a map file. <map mod="deathmatch">1 KB (173 words) - 16:30, 6 August 2016
- If you wanted to find the 'instructions' node in a map file like this: <map version="2.0">1 KB (185 words) - 16:14, 13 February 2015
- * New map image in F11 * Added opacity keys to radar map and reduced its memory usage3 KB (300 words) - 07:47, 29 September 2014
- [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Vitajte na <div style="float:right; width: 32px;">[[File:Input-gaming.png|link=]]</div>8 KB (1,217 words) - 22:26, 2 January 2022
- ==File (Arquivo)== ==Map (Mapa)==3 KB (436 words) - 00:36, 3 January 2022
- By simply defining the element type in any map file entry, MTA automatically recognizes it as a custom one when it starts. Its ...s say we have an imaginary flag around the city created by an ordinary map file:5 KB (744 words) - 07:07, 4 November 2020
- ...t [[mapmanager]] handles this automatically for gamemodes that utilise the map/gamemode system.''' [[File:GameType.png|thumb|Gamemode column that shows a server's game type.]]1 KB (188 words) - 14:18, 27 April 2020
- ...有一个用于指定资源类型的 "type" 属性。以上代码中指定了该资源类型为 "gamemode"(游戏模式),其他可选的资源类型还有常规包含文件或 "map"(地图),后文将会详细解释。目前只需要知道游戏模式22 KB (618 words) - 06:22, 2 May 2020
- ...tring with the skins in a variable. Normally you would read it from a .map file or something.1 KB (202 words) - 12:48, 20 February 2019
- * Fixed map files are downloading very slow issue * Fixed timeouts on map change7 KB (886 words) - 09:40, 29 September 2014
- [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Witaj na po ...lp|rzeczy które możesz zrobić]], aby pomóc nam w rozwijaniu MTA - stworzyć mapę, tryb gry, pomóc w dokumentowaniu funkcji, napisać przykładowy kod, na12 KB (1,774 words) - 10:52, 3 June 2024
- [[File:Tre.png|frame|Element tree]] Każdego elementu stworzonego w skrypcie lub w pliku .map elementem nadrzędnym będzie zasób z którego zostały stworzone. Więc,7 KB (992 words) - 14:28, 16 November 2021
- [[File:Mtalogo.png||100px|link=https://wiki.multitheftauto.com/]] <div style="float:right; width: 32px;">[[File:Input-gaming.png|link=]]</div>10 KB (936 words) - 00:37, 13 August 2023
- ** '''type:''' El tipo de ''resource'' (puede ser "gamemode", "script", "map" o "misc"). *'''<map />''' El mapa para gamemode, los posibles parámetros son:6 KB (870 words) - 17:38, 24 September 2016