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  • ...ható. A sikeres shader létrehozása nem garantált, hacsak a [[shader|Effect File]] nem tartalmaz olyan biztonsági módszereket, amely minden számítógép *'''filepath:''' A [[shader|shader Effect File]](.fx) fájl elérési útja
    3 KB (462 words) - 14:56, 15 December 2020
  • # Uncompress the file Texturizer.dll into your ''%PROGRAMFILES%\MTA San Andreas\server\mods\death
    2 KB (213 words) - 09:25, 20 May 2012
  • ...e a resource from its name. A resource's name is the same as its folder or file archive name on the server (without the extension).
    1 KB (193 words) - 13:04, 4 February 2020
  • To put it simply, a proper gamemode is one that makes full use of MTA's .map file system. This means that the gamemode code does not have any map-specific da ...:Race. It allows user-made maps with lots of possibilities within the .map file. To alter spawnpoints, objects, etc., the user doesn't need to edit the gam
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ...example, if there is an element of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...f element you want a list of. This is the same as the tag name in the .map file, so this can be used with a custom element type if desired. Built in types
    6 KB (845 words) - 16:54, 17 September 2024
  • ...ent map root, that line will have the same effect as having this in a .map file:
    1 KB (182 words) - 19:52, 15 April 2021
  • [[File:Wheel scale example preview.png|thumb|Preview of the results of invoking th
    1 KB (158 words) - 17:21, 7 November 2024
  • ...sources/, and name it "mymap". Then under /mymap/ directory, create a text file and name it "meta.xml", which is required for every resource. Enter the following codes in the ''meta.xml'' file:
    9 KB (1,213 words) - 09:38, 7 March 2015
  • * '''rotx,roty,rotz,rotw''': The quaternion from IPL file ...rotw = 0, 0, 0.190809, 0.9816272 -- you can read the Quaternion from IPL file
    3 KB (510 words) - 11:45, 26 June 2017
  • local texture = dxCreateTexture("test.png") -- Example File
    1 KB (148 words) - 05:03, 19 April 2021
  • *[[File_class|File]]
    2 KB (215 words) - 11:21, 9 April 2014
  • {{Important Note|Use [[decodeString]] instead, because teaEncode inflates the file size by as high as ~77% (or by ~33% if the input isn't binary converted to
    2 KB (198 words) - 15:07, 16 September 2018
  • image = File:Emblem-important.png | image = File:Emblem-important.png |
    16 KB (463 words) - 16:03, 2 December 2017
  • local texture = dxCreateTexture("test.png") -- Example File
    1 KB (148 words) - 04:59, 19 April 2021
  • dgsMediaLoadMedia(browser,"test.gif","IMAGE") --Load the gif file into multi media browser
    1 KB (148 words) - 12:35, 11 September 2019
  • [[File:Stars.png|thumb|Wanted level indicator on hud]]
    1 KB (167 words) - 22:44, 6 September 2024
  • [[File:Am3.jpg|thumb|Proof of concept.]] [[File:Gta3am01.jpg|thumb|GTA3:Alternative Multiplayer]]
    9 KB (1,504 words) - 12:36, 7 April 2018
  • ===XML file=== You can modify the ACL.xml file manually. This has a fairly straightforward syntax, but it can get a bit co
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...icle_Components|vehicle component]] (this is the frame name from the model file of the component you wish to modify)
    1 KB (169 words) - 05:07, 15 April 2017
  • local texture = dxCreateTexture("test.png") -- Example File
    1 KB (151 words) - 06:47, 19 April 2021
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