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  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (223 words) - 18:28, 21 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (337 words) - 21:25, 3 May 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (311 words) - 21:07, 7 November 2018
  • ...led when the [[resource]] which contains it starts, and teleports a random player 10 units left if so.<syntaxhighlight lang="lua">local function checkOOPStat local player
    2 KB (271 words) - 10:22, 11 October 2014
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (334 words) - 15:50, 17 April 2021
  • Sets the model of a given element. This allows you to change the model of a player (or ped), a vehicle or an object. ** For players/peds: A GTASA player model (skin) ID. See [[Character Skins]].
    3 KB (359 words) - 17:36, 6 June 2022
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> This function adds an object to the given ACL group. An object can be a player's account, specified as:
    3 KB (440 words) - 15:05, 11 June 2023
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...e given object from the given ACL group. The object can be a resource or a player. See [[aclGroupAddObject]] for more details.
    2 KB (370 words) - 09:06, 5 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...e given object from the given ACL group. The object can be a resource or a player. See [[aclGroupAddObject]] for more details.
    2 KB (370 words) - 19:17, 29 November 2023
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (352 words) - 08:37, 5 February 2021
  • This example lets a client (console or player) ban a serial if he has ACL rights. -- Give the player a nice error if he doesn't have rights
    1 KB (129 words) - 16:33, 13 February 2015
  • ...pe ''ipairs( getElementsByType( "player" ) )'' but simply ''iterElements( "player" )''. It's very useful if you have many for loops in your code. for _, plr in iterElements( "player" ) do
    1 KB (163 words) - 08:14, 29 October 2023
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    3 KB (356 words) - 18:25, 21 February 2021
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t This creates a GUI window and allows a player to change it's alpha (the visibleness/transparency) value with a command.
    2 KB (195 words) - 17:19, 21 November 2018
  • This event is triggered when a player or ped starts to exit a vehicle. This event can be used to cancel exit, if *'''exitingPed''': a [[player]] or [[ped]] element who is starting to exit a vehicle.
    2 KB (202 words) - 18:54, 29 November 2020
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    3 KB (400 words) - 18:17, 21 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    3 KB (469 words) - 18:22, 21 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    3 KB (253 words) - 18:15, 21 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    3 KB (383 words) - 16:27, 13 February 2015
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t This creates a DGS window and allows a player to change it's alpha (the visibleness/transparency) value with a command.
    2 KB (225 words) - 15:14, 12 March 2023
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