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  • This event gets fired when a [[ped]] or [[player]] gets out of a vehicle. ped thePed, int seat
    1 KB (149 words) - 14:24, 31 August 2023
  • This function checks if the ped is in the driveby state. bool isPedDoingGangDriveby ( ped thePed )
    1 KB (135 words) - 09:31, 11 February 2019
  • This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once the entering animation comp ped thePed, int seat, int door
    1 KB (188 words) - 12:58, 29 November 2020
  • bool setPedFrozen ( ped thePed, bool frozen ) *'''thePed:''' The [[ped]] whose frozen state will be changed.
    969 bytes (115 words) - 20:18, 23 September 2016
  • This event is fired when a ped is hit by a water cannon. ped pedHit
    1 KB (189 words) - 12:14, 8 February 2015
  • Ez a function visszaadja a [[ped]] jelenlegi kamera tengelyforgását. float getPedCameraRotation( ped thePed )
    1 KB (170 words) - 17:21, 8 October 2018
  • This event is triggered whenever a ped dies. *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.
    2 KB (200 words) - 21:38, 14 November 2022
  • This function detects the element a ped is standing on. This can be a vehicle or an object. element getPedContactElement ( ped thePed )
    1 KB (155 words) - 15:15, 5 November 2022
  • This function returns the current move state for the specified [[ped]]. string getPedMoveState ( ped thePed )
    2 KB (226 words) - 17:53, 8 October 2018
  • Checks whether a ped or the localplayer has a certain control pressed. bool getPedControlState ( ped thePed, string control )
    1 KB (164 words) - 03:05, 13 November 2018
  • This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens. {{Important Note|If you used [[setElementPosition]] to spawn the [[ped]]/[[player]], this function will not work and returns '''false'''.}}
    2 KB (220 words) - 19:02, 30 January 2022
  • With this function, you can set if a ped has a head or not. bool setPedHeadless(ped thePed, bool headState)
    1 KB (162 words) - 06:55, 23 August 2021
  • This function makes a [[ped]] or [[player]] press or release a certain [[control names|control]]. {{Note|You can't use enter_exit or enter_passenger on a ped. Please use [[setPedEnterVehicle]] and [[setPedExitVehicle]].}}
    2 KB (303 words) - 09:13, 3 August 2023
  • bool isPedFrozen ( ped thePed ) *'''thePed:''' The [[ped]] whose frozen state will be obtained.
    791 bytes (88 words) - 11:42, 26 June 2014
  • Sets an analog state of a specified [[ped]]'s control, as if they pressed or released it. This function only works on [[ped]]s, to change the analog control state for a player, please use [[setAnalog
    1 KB (167 words) - 00:54, 8 July 2018
  • {{New feature/item|3.0156|1.5.5|13846|Checks whether or not a ped is currently wearing a jetpack.}} bool isPedWearingJetpack ( ped thePed )
    2 KB (205 words) - 20:02, 12 September 2018
  • ==Account functions== ==ACL functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • This function is used to give a ped a jetpack, it won't work if the ped is in a vehicle. ...ntil [[doesPedHaveJetPack]] returns true. Alternatively, you can force the ped into a 'safe' position (e.g. standing on the ground) before giving the jetp
    2 KB (249 words) - 10:20, 30 January 2022
  • ...a zwraca teksturę i model ubrań wybranego typu aktualnie noszonych przez [[ped|NPC]]. string string getPedClothes ( ped thePed, int clothesType )
    1 KB (173 words) - 19:31, 19 July 2016
  • This function sets the camera rotation of a ped, e.g. where its camera will look at. Don't confuse this with [[getCameraMat bool setPedCameraRotation ( ped thePed, float cameraRotation )
    2 KB (209 words) - 18:42, 12 February 2021
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