This function is used to give a ped a jetpack, it won't work if the ped is in a vehicle.
As such, you should either expect it to fail sometimes, or repeatedly try to give a jetpack every second or so until doesPedHaveJetPack returns true. Alternatively, you can force the ped into a 'safe' position (e.g. standing on the ground) before giving the jetpack, or use a pickup to handle it.
bool givePedJetPack ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:giveJetPack(...)
- thePed: The ped you want to give a jetpack to.
Returns true if a jetpack was successfully given to the ped, false if it could not be given.
This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.
-- Checks whether or not the player has a jetpack, and gives or removes it from the player function consoleJetPack ( thePlayer, commandName ) if not doesPedHaveJetPack ( thePlayer ) then -- if the player doesn't have a jetpack local status = givePedJetPack ( thePlayer ) -- give him one if not status then outputConsole ( "Failed to give jetpack.", thePlayer ) -- tell him if it failed end else local status = removePedJetPack ( thePlayer ) -- remove his jetpack if ( not status ) then outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed end end end -- add the function above to handle the "jetpack" command addCommandHandler ( "jetpack", consoleJetPack )
|#9522||Setting a ped's or player's position, animation, or freezing them whilst occupying a jetpack will remove their jetpack, but not the jetpack sound|