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  • This function gets Custom Window's side panel's position on window.
    891 bytes (90 words) - 06:54, 14 August 2018
  • Returns ''true'' if the camera's interior was changed successfully, ''false'' otherwise. ...has been set to "..intID, thePlayer ) -- Tell to the player his new camera's interior
    3 KB (315 words) - 15:28, 26 August 2018
  • Returns ''true'' if the camera's interior was changed successfully, ''false'' otherwise. ...has been set to "..intID, thePlayer ) -- Tell to the player his new camera's interior
    3 KB (316 words) - 08:17, 10 October 2020
  • This function turns a vehicle's engine on or off. Note that the engine will always be turned on when someon Returns ''true'' if the vehicle's engine state was successfully changed, ''false'' otherwise.
    2 KB (219 words) - 09:01, 4 November 2020
  • This function is used to set a team's name. playerteam = getPlayerTeam ( source ) -- get the player's team
    1 KB (150 words) - 06:52, 12 July 2014
  • This function is used to retrieve a vehicle's turning velocity for each axis. Returns 3 ''floats'' that represent the vehicle's turning velocity on the x, y and z axis or ''false'' if wrong arguments wer
    1 KB (141 words) - 22:56, 29 April 2024
  • Returns Real Widget's Width and Height. Some widgets have difference between original widget size and it's real onscreen size.
    1,000 bytes (128 words) - 16:36, 29 July 2018
  • This function makes a [[ped|ped's]] footprints bloody. Returns ''true'' if changing the ped's bloody feet status worked.
    698 bytes (84 words) - 11:41, 31 August 2021
  • ...ng is the number of milliseconds that data takes to travel from the player's client to the server or vice versa. If a player is using a VPN their ping w This example checks every players ping every 5 seconds and if it's over 500 they get kicked.
    2 KB (252 words) - 13:31, 15 September 2021
  • {{New feature/item|3.0161|1.6.0|22219|Does a raycast against an element's renderable mesh model directly}} Does a raycast against an element's renderable mesh model [not the collision model!].
    2 KB (287 words) - 16:52, 31 October 2023
  • ...'false'' if the bot's name wasn't changed. You can check if the bot had it's name changed by using callback {{ml_birc|event_ircOnNickChange}}. ...cludes an IRC command '!setname <name>' which can be used to change ircbot's name.
    2 KB (211 words) - 09:34, 30 July 2009
  • * '''low1''': Lower bound of the value's current range * '''high1''': Upper bound of the value's current range
    1 KB (156 words) - 19:07, 27 September 2023
  • -- Retrieve the blip's icon into the variable 'blipIcon' -- If the blip's icon wasn't the default already
    1 KB (159 words) - 20:18, 18 July 2019
  • ...[[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). This example checks whether a player's camera's target is another player, and returns true or false accordingly.
    2 KB (182 words) - 08:08, 10 October 2020
  • -- Retrieve the blip's size into the variable 'blipSize' -- If the blip's size wasn't 2 (the default size) already
    1 KB (154 words) - 20:37, 18 July 2019
  • ...dedness of an element's model. When an element's model is double-sided, it's back facing triangles become visible.
    1 KB (173 words) - 16:30, 6 August 2016
  • local thePlayer = getAccountPlayer ( theAccount ) --s يتحقق من الاعب الذي يرتبط بالحساب if ( getElementType ( thePlayer ) == "player" ) then --s يتحقق من الاعب الذي يرتبط بهذا الحساب , اذ
    1 KB (72 words) - 13:02, 12 April 2021
  • This function retrieves a resource's root element. The resource's root element is the element in the element tree which is the parent of all Returns an ''element'' representing the resource's root, ''false'' if the specified resource doesn't exist.
    2 KB (253 words) - 18:38, 17 December 2023
  • This function changes the specified [[client]]'s name. Returns ''true'' if the client's name was changed succesfully, ''false'' if invalid arguments are specified.
    2 KB (298 words) - 12:31, 26 June 2014
  • ...eSearchLight''': the searchlight to get the position where the searchlight's light cone starts. ...ill return three ''float'', which are the three coordinates of searchlight's start position. If not, it will return ''false'' plus an error message.
    851 bytes (95 words) - 11:05, 20 March 2019
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