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- {{Server client function}} This function attaches one element to another, so that the first one follows the second whenever it moves.4 KB (492 words) - 16:27, 13 February 2015
- {{Client function}} ...ed between clients unless your script gives the weapon to the ped on every client.2 KB (345 words) - 01:18, 28 December 2014
- {{Server client function}} *'''theRadararea:''' The [[radararea|radar area]] element whose size you wish to get.1 KB (159 words) - 17:35, 26 November 2014
- {{Server client function}} Returns a ''true'' if a valid vehicle element and valid positions were passed, ''false'' otherwise.1 KB (170 words) - 23:23, 17 December 2014
- {{Client function}} This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called3 KB (347 words) - 20:40, 23 December 2018
- {{Client function}} bool dgsColorPickerSetComponentSelectorValue( element componentSelector, float value )1 KB (146 words) - 10:18, 26 July 2019
- {{Server client function}} <syntaxhighlight lang="lua">bool setMarkerTargetArrowProperties(element marker [, int r = 255, int g = 64, int b = 64, int a = 255, float size = ma1 KB (140 words) - 18:48, 15 July 2024
- This script provides several functions and events to allow other resources to see and control the zombies element attacker, float weapon, float bodypart4 KB (677 words) - 08:58, 24 December 2022
- {{Server client function}} *'''vehicle:''' The vehicle element to get the type of.1 KB (180 words) - 11:17, 12 June 2024
- {{Server client function}} * '''theMarker''': A [[marker]] element referencing the specified marker.1 KB (178 words) - 10:11, 11 February 2015
- {{Client function}} float dgsColorPickerGetComponentSelectorValue( element componentSelector )1 KB (140 words) - 10:17, 26 July 2019
- {{Server client function}} {{Note|Attaching a rectangle colshape to another element may give unexpected results as the origin is not at the rectangle centre. T2 KB (288 words) - 09:18, 6 November 2023
- {{Client function}} ...n the server. This is the primary means of passing information between the client and the server. Servers have a similar [[triggerClientEvent]] function that10 KB (1,405 words) - 22:38, 29 April 2024
- {{Client function}} bool guiGridListSetItemData ( element gridList, int rowIndex, int columnIndex, var data )3 KB (394 words) - 21:18, 7 November 2018
- The element type of this class is '''"effect"'''. ==Related scripting functions==5 KB (794 words) - 11:03, 15 April 2021
- ...w you to create directX GUI's as an alternative to the original MTA:SA GUI functions. ...' [https://raw.githubusercontent.com/Armisael2k/mtasa-wiki-scrapper/master/functions.json VSCode Snippets (Last Update: Auto every month) By '''motar2k''']6 KB (941 words) - 18:29, 3 January 2024
- {{Server client function}} if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player2 KB (181 words) - 21:42, 17 September 2018
- {{Server client function}} <syntaxhighlight lang="lua">var getElementData ( element theElement, string key [, inherit = true] )</syntaxhighlight>3 KB (140 words) - 16:06, 21 August 2016
- {{Client function hu}} This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called3 KB (358 words) - 20:42, 23 December 2018
- {{Client function}} *'''theWater:''' the water element2 KB (300 words) - 10:19, 30 January 2022