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- {{Server event}} {{New feature/item|3.0160|1.6|20463|This event is triggered when a player accepts game invites from a user in discord or c2 KB (190 words) - 03:17, 27 March 2020
- {{Server event}} This event is triggered when a [[player]] leaves a [[pickup]].834 bytes (98 words) - 11:19, 11 April 2021
- {{Client event}} ...ent is triggered after GTA updates bone transformations for all peds. This event can be used for updating bones.}}2 KB (220 words) - 16:11, 4 February 2024
- {{Server event}} This event is triggered when a ped is killed or dies. It is not triggered for players.1 KB (176 words) - 21:46, 14 November 2022
- {{Server event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] enters a [[vehicle]].}}1 KB (156 words) - 21:20, 23 September 2021
- {{Server event}} This event is triggered when a player changes his nickname.2 KB (295 words) - 10:40, 30 January 2022
- {{Server event}} This event is triggered when an element becomes synced by a player.2 KB (176 words) - 02:13, 3 December 2018
- {{Server event}} This event is called when a player fires a weapon. This does not trigger for projecti1 KB (183 words) - 03:03, 27 September 2018
- {{Server event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].2 KB (332 words) - 18:17, 7 June 2023
- {{Server event}} This event is triggered when a player or ped starts to exit a vehicle. This event can be used to cancel exit, if necessary.2 KB (202 words) - 18:54, 29 November 2020
- {{Server event}} This event is triggered when an element enters a marker created using [[createMarker]]2 KB (228 words) - 20:40, 20 September 2023
- {{Server event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] leaves a [[vehicle]].}}1 KB (175 words) - 21:21, 23 September 2021
- {{Server event}} ...cking|Cancellation of event has no effect. detachTrailerFromVehicle in the event doesn't work either, 50 ms timer is effective.}}2 KB (263 words) - 15:52, 29 May 2019
- {{Server event}} This event is triggered when a player is damaged, in any way.2 KB (256 words) - 10:41, 30 January 2022
- {{Server client function}} ...the [[element tree]]. See [[event system]] for more information on how the event system works.3 KB (411 words) - 19:35, 8 April 2024
- {{Server function}} Gets the reason for cancelling an event.942 bytes (117 words) - 12:50, 28 July 2013
- {{Server client function}} ...ently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [2 KB (202 words) - 09:58, 12 February 2024
- {{Server event}} This event is called when a player spawns.2 KB (224 words) - 03:02, 27 September 2018
- {{Server event}} This event is triggered when a player types a message into his console. It is also triggered when entering '/' commands via the chatbox.2 KB (259 words) - 02:55, 27 September 2018
- {{Server event}} {{Added feature/item|1.6.1|1.6.0|22293|This event is triggered every time a projectile is created by a [[player]] - either th2 KB (258 words) - 06:51, 8 June 2024