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  • ...xample will show the user who banned a player the IP adress of that banned player. if getElementType ( bannedPlayer ) == "player" then -- اذا كان الشخص المتبند لاعب
    2 KB (130 words) - 00:24, 11 December 2012
  • This event is triggered when a player issues a command. The [[event system#Event source|source]] of this event is the [[player]] who tried to execute a command.
    3 KB (416 words) - 15:27, 31 August 2020
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t ...area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    2 KB (286 words) - 08:06, 5 August 2021
  • ==About player sync== Player key sync is always done on demand. i.e. Player presses W, (or pushes forward on the joystick), and the sync for that is se
    2 KB (352 words) - 12:11, 19 April 2024
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (245 words) - 11:47, 4 July 2022
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (117 words) - 19:02, 12 January 2019
  • * source = player using the item ==Player Functions==
    5 KB (602 words) - 21:33, 7 April 2013
  • ...weapon nor the shots are synced between players and that normally weapons don't fire every frame. ..., 0) -- when the resource starts, create the M4 and attach it to the local player with an offset to place it above their head facing forwards
    2 KB (220 words) - 17:35, 4 May 2024
  • ...le weapons or the camera will only trigger the event if fired by the local player. {{Note|This does not trigger for any player's melee weapons or for remote player's projectile weapons or cameras}}
    4 KB (478 words) - 03:37, 25 April 2024
  • ban banPlayer ( player jugadorABanear, [ bool IP = true, bool nombre = false, bool serial = false, player responsable = nil, string razón = nil, int segundos = 0 ] )
    2 KB (336 words) - 15:47, 17 February 2011
  • ...d 1 message a second to prevent spam.", source, 255, 255, 0) -- Message to player -- The "function(source) antiSpam[source] = nil end" should clear the player from table after 1 second so he can chat again.
    2 KB (315 words) - 07:03, 12 July 2014
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t ...area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    3 KB (285 words) - 10:20, 30 January 2022
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t for i,v in ipairs(getElementsByType("player"))do
    2 KB (336 words) - 06:27, 16 January 2023
  • <syntaxhighlight lang="lua">if hasObjectPermissionTo ( player, "resource.YourResourceName.accessPrivateArea", false ) then
    5 KB (267 words) - 07:28, 6 February 2021
  • This event is triggered when a player trips anti-cheat detections. It can be used to script a white/blacklist of ...|Any resource using this event should call [[resendPlayerACInfo]] for each player in [[onResourceStart]]}}
    4 KB (540 words) - 23:43, 10 May 2019
  • Player = 0 -- The variable to compare Player; -- Put the expression to compare in here and don't forget to end it with a semi-colon
    2 KB (254 words) - 00:54, 13 May 2020
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (280 words) - 14:20, 27 April 2020
  • ...ted to a string and vice versa clientside to avoid data being lost. If you don't need this feature just delete it. * '''client''': The element of the player who should be affected.
    3 KB (334 words) - 09:37, 24 May 2012
  • ...player who typed the command, we'll ignore the second argument because we don't need it. The third argument onwards are the arguments that are passed to function pmHandler(player, cmd, target, word1, word2, word3)
    14 KB (2,137 words) - 21:20, 15 September 2018
  • bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = {{OOP||[[player]]:fadeCamera}}
    3 KB (532 words) - 13:36, 13 August 2018
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