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- ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>=== {{DGS Events/General}}1 KB (189 words) - 19:34, 3 May 2021
- ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>=== {{DGS Events/General}}2 KB (193 words) - 19:05, 3 May 2021
- ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>=== {{DGS Events/General}}1 KB (175 words) - 19:00, 3 May 2021
- ===Other client events===1 KB (167 words) - 17:24, 30 July 2020
- ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>=== {{DGS Events/General}}2 KB (234 words) - 19:02, 3 May 2021
- ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>== {{DGS Events/General}}2 KB (225 words) - 15:14, 12 March 2023
- ===New Events=== ===New Events===2 KB (258 words) - 18:58, 21 February 2021
- ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>== {{DGS Events/General}}2 KB (232 words) - 21:24, 3 May 2021
- ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>=== {{DGS Events/General}}2 KB (203 words) - 18:59, 3 May 2021
- === Scripting: New Events ===1 KB (183 words) - 16:07, 7 September 2018
- ===New Events=== ===New Events===3 KB (300 words) - 07:47, 29 September 2014
- ===Other client events===1 KB (197 words) - 18:37, 26 May 2024
- ...f MTA scripting. Events work closely in conjunction with the element tree. Events are triggered when something happens - a player enters a marker, an element ...tHandler]]. When you do this, your function will get triggered for all the events triggered on that element, it's parents (and their parents, etc.) and it's5 KB (918 words) - 01:27, 19 February 2019
- ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>== {{DGS Events/General}}2 KB (255 words) - 17:51, 13 January 2023
- ===Client marker events=== {{Client marker events}}988 bytes (115 words) - 12:20, 3 June 2022
- {{See also/Server event|Pickup events}}1 KB (141 words) - 12:13, 8 June 2022
- Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned *'''thePlayer:''' The player who is receiving the events.2 KB (202 words) - 09:58, 12 February 2024
- =Events= Events prefixed with pum are ceated for internal usage only. You still can hook th991 bytes (129 words) - 13:31, 12 May 2013
- ==== New Events ==== ==== New Events ====3 KB (372 words) - 16:07, 7 September 2018
- This function is used to stop the automatic internal handling of events, for example this can be used to prevent an item being given to a player wh [[cancelEvent]] does not have an effect on all events, see the individual event's pages for information on what happens when the2 KB (276 words) - 11:23, 8 June 2022