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  • This example stops the player from entering a vehicle. [[ru:cancelEvent]]
    2 KB (276 words) - 11:23, 8 June 2022
  • *[[Vehicle IDs]] *[[Vehicle Colors]]
    4 KB (590 words) - 16:50, 23 January 2022
  • ...function is used to give a ped a jetpack, it won't work if the ped is in a vehicle. [[ru:givePedJetPack]]
    2 KB (249 words) - 10:20, 30 January 2022
  • ==Vehicle (Veículo)== {{PT-BR/Funcoes vehicle client}}
    3 KB (480 words) - 17:10, 20 February 2022
  • ...he code could be made simpler by simply getting the right component of the vehicle matrix. '''Make sure that you put this code in a resource which has OOP ena -- Get the vehicle matrix and use it to get the vehicle and vehicle base position
    10 KB (1,278 words) - 12:10, 15 January 2022
  • ==Vehicle (Veículo)== {{Vehicle functions}}
    3 KB (436 words) - 00:36, 3 January 2022
  • |Actual damage type when dying in a vehicle explosion [[ru:Death Reasons]]
    2 KB (246 words) - 09:44, 12 July 2023
  • * Added Custom Vehicle Sirens * Fixed vehicle upgrade custom models not showing immediately
    7 KB (886 words) - 09:40, 29 September 2014
  • vehicle createVehicle ( int model, float x, float y, float z [, float rx, float ry, {{PT-BR/POO||[[Vehicle]]||}}
    10 KB (1,288 words) - 20:46, 20 June 2021
  • <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry, <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry,
    4 KB (628 words) - 16:52, 4 August 2023
  • * Fixed custom vehicle collisions not loading [[ru:Changes in 1.3]]
    2 KB (258 words) - 18:58, 21 February 2021
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:addAccount]]
    4 KB (350 words) - 16:43, 11 April 2021
  • *[[Vehicle IDs|차량 ID]] *[[Vehicle Colors|차량 색상]]
    7 KB (611 words) - 22:21, 2 January 2022
  • * [[Vehicle]]s -- create the vehicle
    4 KB (587 words) - 19:46, 15 April 2021
  • ...Take a look at [https://forum.mtasa.com/topic/132891-important-helprespawn-vehicle/?do=findComment&comment=1003198 this MTA forums post] for steps in the righ [[ru:setElementPosition]]
    3 KB (346 words) - 18:55, 30 January 2022
  • {{AR/Vehicle functions}} [[ru:Server Scripting Functions]]
    3 KB (174 words) - 16:12, 11 April 2021
  • :Changes to the next weapon whilst in a vehicle :Changes to the previous weapon whilst in a vehicle
    5 KB (669 words) - 18:43, 27 March 2024
  • With the introduction of vehicle variants we now have the ability to add custom variants using custom models ! scope="col" | Vehicle Name
    12 KB (761 words) - 22:03, 5 December 2018
  • *'''Vehicle change pickups:''' ezek a jármű nevét jelzik a pickup felett. Rögtön a ...wnpoint posX="X" posY="Y" posZ="Z" rotation="Rotation in degrees" vehicle="Vehicle ID" id="spawnpointID" [ paintjob="paintjob ID" upgrades="comma-separated li
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...UI, along with a possibility to add custom pictures, objects, sounds, and vehicle models, specific to your server. Imagine being able to display your server ...urrent Version|full}}}}, the first thing racers will notice is the amazing vehicle synchronisation. It now is incredibly smooth, and synced much more precise
    6 KB (926 words) - 14:33, 24 October 2018
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