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  • ***"nil" ''whether to be post gui depends on dgs elements' property "postGUI".
    1 KB (159 words) - 22:47, 3 May 2021
  • ...uct. Although it is free there could be an entire IT industry that depends on this compiler thus any bug amounts to a betrayal to developers. But let's n
    845 bytes (149 words) - 13:34, 20 January 2022
  • <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    3 KB (440 words) - 15:05, 11 June 2023
  • ...lessly attack any player or ped that isn't one of them, then feast briefly on the remains before wandering off in search of more flesh *'''rotation:''' Rotation of the zombie on spawn
    4 KB (677 words) - 08:58, 24 December 2022
  • Returns ''true'' on success, ''false'' otherwise.
    1 KB (142 words) - 17:06, 7 November 2024
  • -- pause or resume each timer based on its current state
    1 KB (138 words) - 10:29, 6 September 2024
  • *'''target''': the file translator based on which to create the file
    1 KB (138 words) - 22:48, 16 January 2022
  • * '''thePed''': the [[ped]] you want to check up on.
    994 bytes (130 words) - 17:24, 26 November 2014
  • This example is outputting on chatbox 'You are in correct dimension!' for players in dimension 2.
    1 KB (151 words) - 10:58, 29 October 2023
  • <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    3 KB (356 words) - 18:17, 21 February 2021
  • This example makes a different beep based on the state when any checkbox has been clicked.
    1 KB (126 words) - 20:34, 7 November 2018
  • {{Note|The speed of the effect depends directly on the current gamespeed.}} When a player gets damaged, place a quick fade-to-red effect on his screen.
    3 KB (475 words) - 02:38, 3 February 2021
  • *'''affectRow:''' A bool indicates whether this operation will apply on rows or not.
    961 bytes (124 words) - 06:03, 30 January 2019
  • end,500,1) -- let box land on the ground.
    1,023 bytes (112 words) - 11:33, 14 February 2020
  • Paintjobs can be applied on a vehicle using [[setVehiclePaintjob]].
    926 bytes (78 words) - 07:11, 1 January 2022
  • ...late, that is specially designed to automatically add the pages it is used on to the Needs_Checking category. For this reason, '''DO NOT manually add <no
    17 members (1 subcategory, 0 files) - 12:47, 16 August 2018
  • ...re/item|3.0150|1.5|7343|This function sets the camera shake level (as seen on the ''Are you going to San Fierro?'' singleplayer mission).}}
    1 KB (142 words) - 14:28, 11 June 2023
  • This function retrieves the Drag&Drop data that is holding on cursor.
    1 KB (122 words) - 17:27, 23 March 2022
  • ...powerup is created, it triggers the public event, pumEvent_PowerupCreated on both the client and server.
    1 KB (161 words) - 20:57, 23 January 2012
  • *'''x:''' A float of the 2D x position of the GUI edit box on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the GUI edit box on a player's screen. This is affected by the ''relative'' argument.
    3 KB (448 words) - 08:09, 30 October 2023
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