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  • <noinclude>{{IT/MainP}}</noinclude> *[[IT/addAccount|addAccount]]
    482 bytes (43 words) - 10:27, 5 August 2011
  • bool logIn ( player thePlayer, account theAccount, string thePassword ) {{OOP||[[player]]:logIn||logOut}}
    1 KB (208 words) - 14:08, 12 April 2021
  • login = "Login", local login = DGS:dgsCreateButton(200,200,200,100,{"login"},false) --It is unnecessary to use dgsAttachToTranslation again
    1 KB (123 words) - 19:25, 16 January 2021
  • ==Help, I can't login (game)== ==Help, I can't login (HTTP)==
    2 KB (337 words) - 15:47, 22 February 2024
  • {{IT/Risorsa}} [[Category:IT/Concetti di scripting]]
    2 KB (238 words) - 21:23, 21 December 2016
  • bool logIn ( player thePlayer, account theAccount, string thePassword ) ...me account (use [[logOut]] first), if the account was already in use or if it failed for some other reason.
    2 KB (123 words) - 14:09, 12 April 2021
  • {{Warning|It is strongly recommended to use the async version of the function (i.e. prov *** '''deprecated''': if a string is provided, it will be used as a salt ('''do not do this!''')
    5 KB (620 words) - 20:31, 21 May 2022
  • ...tive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> ...you "..getPlayerName(source)..", you're now registed, you can login with /login", source)
    5 KB (426 words) - 20:58, 14 June 2021
  • It's an easy to use resource, providing 3 exported functions.<br> ...ly the server that has created the file will be able to read/modify/delete it.
    5 KB (783 words) - 16:35, 13 September 2019
  • ...came and just black screen i buy another server same proplem how i can fix it ? please help me ...kind of help, because your user page can get lost among all the others and it's more designed as a personal place. Instead, I'd tell you to user the MTA
    1 KB (226 words) - 13:50, 24 July 2017
  • ...'true'' if the player was successfully logged out, ''false'' or ''nil'' if it failed for some reason, ie. the player was never logged in. ...the resource is (re)started. This would be handy for resources that show a login screen onClientResourceStart.
    1 KB (174 words) - 15:06, 12 April 2021
  • It uses the MySQL-Plugin to connect to the database and includes a full log wh Returns '''true''' if it connected successfully else '''false'''
    8 KB (906 words) - 12:37, 11 October 2012
  • ...created for a user when they join the server and deleted when they quit or login to another account. Data stored in a guest account is not stored after the *'''theAccount:''' The account you want to check to see if it is a guest account.
    2 KB (222 words) - 14:49, 11 April 2021
  • ...the e-mail address is valid, ''false'' if a string was not provided or if it is not an e-mail address. ...xt example adds a /registerme command which registers the player who types it, providing that the resource this example is executed in has sufficient ACL
    3 KB (284 words) - 23:01, 23 September 2016
  • {{Note|It's possible for a player to fake the value returned from getPlayerSerial whe ...'''use this function''' in conjunction '''with account system''' (e.g: '''login & password''') - especially for critical things, because '''serials could b
    4 KB (445 words) - 16:15, 2 February 2024
  • | | -possibility to deactivate, maybe request it | -remove ability to use it as a way of flying
    3 KB (510 words) - 19:02, 14 June 2023
  • ==A tutorial to make a login window== ...] line in the "joinHandler" function in your code, as we will be replacing it with a GUI alternative in this tutorial)''. We'll also take a look at clien
    16 KB (2,481 words) - 12:19, 17 September 2023
  • ...Csatlakozzon a szerverre és jelentkezzen be a fiók adataivel: használja a 'login [username] <password>'. Ha azt írja, hogy "press 'p' to open admin panel", [[it:Resource:Admin]]
    3 KB (396 words) - 20:23, 21 February 2021
  • ...Подключитесь к вашему серверу, войдите в свой аккаунт, используя команду /login [имя_пользователя] <пароль> (вводить без [] [[it:Resource:Admin]]
    3 KB (82 words) - 03:05, 1 April 2016
  • This is sent to the server to connect to it. The server server will respond depending on whether the attempt was succes ADMIN_PACKET_HEADER ADMIN_PLAYER_LOGIN [ byte ( Player ID ) ] [ byte ( Login type ) ] [ byte ( Rcon level ) ]
    13 KB (2,032 words) - 10:59, 15 January 2012
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