StopObject: Difference between revisions
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(OOP syntax added) |
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bool stopObject ( object theobject ) | bool stopObject ( object theobject ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[object]]:stop||}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theobject:''' This is the object whose movement you wish to stop | *'''theobject:''' This is the object whose movement you wish to stop |
Revision as of 06:31, 12 July 2014
This will allow you to stop an object that is currently moving.
Syntax
bool stopObject ( object theobject )
OOP Syntax Help! I don't understand this!
- Method: object:stop(...)
Required Arguments
- theobject: This is the object whose movement you wish to stop
Returns
Returns true if successful, false otherwise.
Example
This will allow you to toggle the random movement of a staircase object model using a randomObjectMovement function and stop it immediately with the stopObject command. This is achieved by using a "toggleobjectmove" command with a "on" or "off" parameter.
function objectMoveControl ( thePlayer, commandName, state ) -- On "toggleobjectmove" in console, activate this command, which also asks the player to define the value for the varible 'state'. if state == "on" then outputChatBox ( "Moving object randomly" ) mytimer = setTimer ( randomObjectMovement, 2250, 0 ) -- if the player types "on" for the state variable, turn on the timer, which triggers a function -- called randomObjectMovement that moves the object whenever it is called (not included for -- this example). The timer runs every 2 1/4 seconds for 0 times, which means it runs infinitely. elseif state == "off" then outputChatBox ( "Stopping object movement" ) killTimer ( mytimer ) stopObject ( myobject ) -- if the player typed "off" for state, stop the object movement immediately and kill the -- randomObjectMovement timer else outputChatBox ( "must define object state as 'on' or 'off'" ) -- if the player typed something besides "on" or "off" for state, do nothing end end addCommandHandler ( "toggleobjectmove", objectMoveControl )
See Also