Template:OOP ZH-CN: Difference between revisions
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<includeonly><u>'''OOP 语法'''</u> <small>[[ | <includeonly><u>'''OOP 语法'''</u> <small>[[ZH-CN/OOP介绍|什么是OOP?]]</small> | ||
{{#if: {{{1|}}} |: '''提示''': ''{{{1}}}''|}}{{#if: {{{2|}}} |: '''方法''': ''{{{2}}}(...)''|}}{{#if: {{{3|}}} |: '''变量''': ''.{{{3}}}''|}}{{#if: {{{4|}}} |: '''对称函数''': ''[[{{{4}}}]]''|}}</includeonly><noinclude>{{Template | {{#if: {{{1|}}} |: '''提示''': ''{{{1}}}''|}}{{#if: {{{2|}}} |: '''方法''': ''{{{2}}}(...)''|}}{{#if: {{{3|}}} |: '''变量''': ''.{{{3}}}''|}}{{#if: {{{4|}}} |: '''对称函数''': ''[[{{{4}}}]]''|}}</includeonly><noinclude>{{Template documentation_ZH-CN|OOP模板(Object Oriented Programming)| | ||
{{ | {{OOP_ZH-CN|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}} | ||
<syntaxhighlight lang="lua">{{OOP_ZH-CN|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}}</syntaxhighlight> | <syntaxhighlight lang="lua">{{OOP_ZH-CN|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}}</syntaxhighlight> | ||
Latest revision as of 14:36, 3 February 2021
文档模板
OOP模板(Object Oriented Programming)
用法
OOP 语法 什么是OOP?
- 提示: Set the variable to nil to execute removePedFromVehicle
- 方法: ped:warpIntoVehicle(...)
- 变量: .vehicle
- 对称函数: getPedOccupiedVehicle
{{OOP_ZH-CN|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}}
Hey guys, here are a few "rules" in using the OOP template:
- If it's a constructor, such as createPed, use "Ped" not "createPed" or "Ped.create"
- If it's a static class function or a constructor, use a capital letter for the first character. (Player not player).
- Likewise, if it's an object function such as "player:setName", use lowercase.
- Use full stops (or if you're american, "periods.") for static functions and colons (:) for object functions.