Template:Useful Functions: Difference between revisions

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m (Rearranged the list a little bit (someone clearly does not know the ABC), also fixed typos quite a bit (probably more there, just too lazy ok))
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*[[callClientFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any clientside function from the server's side.</span>
*[[callClientFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any client-side function from the server's side.</span>
*[[callServerFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any server-side function from the client's side.</span>
*[[callServerFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any server-side function from the client's side.</span>
*[[centerWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function center the window in any resolution.</span>
*[[centerWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function centers a CEGUI window element responsively in any resolution.</span>
*[[Check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if it's arguments are of the right types and calls the error-function if one isn't.</span>
*[[Check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if its arguments are of the right type and calls the error-function if one is not.</span>
*[[convertNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts large numbers and adds commas to it. (Example: 100000 -> 100,000)</span>
*[[convertNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts and formats large numbers.</span>
*[[coroutine.resume]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Fix for hidden coroutine error messages</span>
*[[coroutine.resume]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function applies a fix for hidden coroutine error messages.</span>
*[[dxDrawAnimWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Create Animated Dx Window</span>
*[[dxDrawAnimWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws an animated 2D window on the screen.</span>
*[[dxDrawCircle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 2D line in a circle shape on the screen.</span>
*[[dxDrawCircle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 2D line in a circle shape on the screen.</span>
*[[dxDrawColorText]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a dx text with #RRGGBB color codes support.</span>
*[[dxDrawColorText]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws 2D text with hexadecimal support on the screen.</span>
*[[dxDrawGifImage]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function simulates the effect of a GIF image by using image sprites.</span>
*[[dxDrawEmptyRec]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws an empty 2D rectangle on the screen.</span>
*[[dxDrawImage3D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 3D image.</span>
*[[dxDrawGifImage]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function simulates the effect of a GIF image by using image sprites in 2D.</span>
*[[dxDrawImage3D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 3D image in GTA world.</span>
*[[dxDrawPartialCircle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 2D line in a partial circle shape on the screen.</span>
*[[dxDrawPartialCircle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 2D line in a partial circle shape on the screen.</span>
*[[dxDrawRectangle3D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 3D rectangle.</span>
*[[dxDrawRectangle3D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 3D rectangle in GTA world.</span>
*[[dxDrawEmptyRec]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This funcions draws an empty rectangle.</span>
*[[dxGetFontSizeFromHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function calculates the font size from given height.</span>
*[[dxGetFontSizeFromHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function calculate a font size from given height for dxDraw.</span>
*[[dxGetRealFontHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function calculates the height of a font.</span>
*[[dxGetRealFontHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Accurately measures the pixel height of a font.</span>
*[[findRotation]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function takes two points and returns the direction from point A to point B.</span>
*[[findRotation]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Takes two points and returns the direction from point A to point B.</span>
*[[FormatDate]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function formats a date on the basis of a format string and returns it.</span>
*[[FormatDate]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Formats a date on the basis of a format string and returns it.</span>
*[[GenerateString]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function generates a random string with any characters.</span>
*[[GenerateString]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» With this function you can generate a random string with any characters.</span>
*[[getAge]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function calculates the age of a given birthday.</span>
*[[getTeamWithFewestPlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the team with less players of the teams passed to it.</span>
*[[getAlivePlayers (Client)|getAlivePlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players client-side.</span>
*[[getAge]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function calculates the age of a birthday.</span>
*[[getAlivePlayers (Client)|getAlivePlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns all the alive players by a client side, so you can store them into a Gridlist or something like that, faster.</span>
*[[getAlivePlayersInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players in a team.</span>
*[[getAlivePlayersInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players in a team.</span>
*[[getBoundControls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a list of control names that are bound to the specified key.</span>
*[[getBoundControls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of control names that are bound to the specified key.</span>
*[[getCursorMoveOn]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks in which way the cursor is currently moving.</span>
*[[getCursorMoveOn]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks in which way the cursor is currently moving.</span>
*[[getDistanceBetweenPointAndSegment2D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.</span>
*[[getDistanceBetweenPointAndSegment2D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.</span>
*[[getElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to get element speed in kph or mph units.</span>
*[[getElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to get an element's speed in kph or mph units.</span>
*[[getElementsInDimension]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets the elements that are in the specified dimension.</span>
*[[getElementsInDimension]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of elements that are in the specified dimension.</span>
*[[getElementsWithinMarker]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets the elements that are in a markers colshape.</span>
*[[getElementsWithinMarker]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of elements that are within a marker's collision shape.</span>
*[[getJetpackWeaponsEnabled]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function reurens a table of enabled weapons usable on a jetpack.</span>
*[[getJetpackWeaponsEnabled]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of enabled weapons usable on a jetpack.</span>
*[[getKeyFromValueInTable]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the key of the specified value in a table.</span>
*[[getKeyFromValueInTable]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the key of the specified value in a table.</span>
*[[getOffsetFromXYZ]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.</span>
*[[getOffsetFromXYZ]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.</span>
*[[getOnlineAdmins]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function will give the online admins.</span>
*[[getOnlineAdmins]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of all logged-in administrators.</span>
*[[getOnlineStaff]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Returns all online staff, names separated by two spaces.</span>
*[[getOnlineStaff]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a string of all logged-in administrators separated by two whitespace characters.</span>
*[[getPlayersByData]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets players who have data name you passed to it.</span>
*[[getPedMaxHealth]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a pedestrians's maximum health by converting it from their maximum health stat.</span>
*[[getPlayerFromNamePart]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to get player From his Name part.</span>
*[[getPlayerFromNamePart]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a player from partial name.</span>
*[[getPlayersInPhotograph]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets all the players in a photograph.</span>
*[[getPlayerFromSerial]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a player from their serial.</span>
*[[getPlayerFromSerial]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets an online player from their serial.</span>
*[[getPlayerAcls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of all ACL groups on a player.</span>
*[[getPlayerAcls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets all ACL's group on player.</span>
*[[getPlayersByData]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of players that have the specified data name.</span>
*[[getPlayerAllGroups]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets groups from Player.</span>
*[[getPlayersInPhotograph]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of all players in photograph.</span>
*[[isVehicleOccupied]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a specified vehicle is occupied.</span>
*[[getPointFromDistanceRotation]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function finds a point based on a starting point, direction and distance.</span>
*[[isPedDrivingVehicle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if the specified ped is driving a vehicle.</span>
*[[getPointFromDistanceRotation]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Finds a point based on a starting point, direction and distance.</span>
*[[getResourceSettings]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource settings.</span>
*[[getResourceSettings]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource settings.</span>
*[[getResourceScripts]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource scripts.</span>
*[[getResourceScripts]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource scripts.</span>
*[[getRGColorFromPercentage]] <span style="color:gray; font-family:'Georgia', sans-serif; font-size:smaller;">»This function returns two integers representing Red and Green colors according to the percentage requested.</span>
*[[getRGColorFromPercentage]] <span style="color:gray; font-family:'Georgia', sans-serif; font-size:smaller;">»This function returns two integers representing red and green colors according to the specified percentage.</span>
*[[getScreenRotationFromWorldPosition]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a screen relative rotation to a world position. The returned rotation can be used in dxDrawImage</span>
*[[getScreenRotationFromWorldPosition]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a screen relative rotation to a world position.</span>
*[[getTeamFromColor]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets a team from it's color. (Related to: [[getTeamFromName]])</span>
*[[getTeamFromColor]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a team element by the specified color.</span>
*[[getTimestamp]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» With this function you can get the UNIX timestamp.</span>
*[[getTeamWithFewestPlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a team element with least players of all the specified teams.</span>
*[[getValidVehicleModels]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table containing valid MTA Vehicle models.</span>
*[[getTimestamp]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the UNIX timestamp of a specified date and time.</span>
*[[getXMLNodes]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Returns all children of a node</span>
*[[getValidVehicleModels]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of all valid vehicle models.</span>
*[[getVehicleRespawnPosition]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to get the spawn position of a vehicle.</span>
*[[getVehicleRespawnPosition]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to get the respawn position of a vehicle.</span>
*[[guiComboBoxAdjustHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Adjusts the combobox to have a correct height.</span>
*[[getXMLNodes]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns all children of a XML node.</span>
*[[guiGridListGetSelectedText]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function get text selected on gridlist.</span>
*[[guiComboBoxAdjustHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function adjusts a CEGUI combobox element to have the correct height.</span>
*[[GuiMoveRightToCenter]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function move it Gui right to center.!</span>
*[[guiGridListGetSelectedText]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a string containing the inner text of a selected gridlist item.</span>
*[[IfElse]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Returns one of two values based on a boolean expression.</span>
*[[IfElse]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns one of two values based on a boolean expression.</span>
*[[isElementInPhotograph]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element was in the player's camera picture.</span>
*[[isElementInPhotograph]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element is in the player's camera picture area.</span>
*[[isElementInRange]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to check is the element's range to the main point is smaller than (or as big as) the maximum range.</span>
*[[isElementInRange]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to check if an element's range to a main point is within the maximum range.</span>
*[[isElementMoving]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element is moving.</span>
*[[isElementMoving]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element is moving.</span>
*[[isElementTeam]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if element is team.</span>
*[[isElementWithinAColShape]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element is within a collision shape element.</span>
*[[isElementWithinAColShape]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if the [[element]] is in a [[colshape]].</span>
*[[isLeapYear]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a boolean representing if a given year is a leap year.</span>
*[[isPedAiming]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a ped is aiming.</span>
*[[isPedAiming]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a pedestrian is aiming their weapon.</span>
*[[isPlayerInACL]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function will check to see if a player element is in an ACL group.</span>
*[[isPedDrivingVehicle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a specified pedestrian is driving a vehicle.</span>
*[[isPlayerInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function check if the player in the team.</span>
*[[isPlayerInACL]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a player element is in an ACL group.</span>
*[[isLeapYear]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Checks if the given year is a leap year.</span>
*[[isPlayerInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a player is in a specified team.</span>
*[[isSoundFinished]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a sound element has finished.</span>
*[[isVehicleEmpty]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether a vehicle is empty.</span>
*[[isVehicleOccupied]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a specified vehicle is occupied.</span>
*[[isVehicleOnRoof]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether vehicle is on roof.</span>
*[[isVehicleOnRoof]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether vehicle is on roof.</span>
*[[isVehicleEmpty]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether a vehicle is empty.</span>
*[[iterElements]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns ''a time-saving'' iterator for your for-loops.</span>
*[[isSoundFinished]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks sound finished or not.</span>
*[[mathNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is a workaround for the client-side floating-point precision of 24-bits.</span>
*[[iterElements]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).</span>
*[[math.percent]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a percentage from two number values.</span>
*[[mathNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is a workaround for the clientside floating-point precision of 24-bits</span>
*[[math.percent]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Return the porcent from one number.</span>
*[[math.round]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Rounds a number whereas the number of decimals to keep and the method may be set.</span>
*[[math.round]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Rounds a number whereas the number of decimals to keep and the method may be set.</span>
*[[multi_check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks one element to many, handy and clean.</span>
*[[multi_check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks one element to many, handy and clean.</span>
*[[onVehicleWeaponFire]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.</span>
*[[onVehicleWeaponFire]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.</span>
*[[RGBToHex]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a string representing the color in hexadecimal.</span>
*[[RGBToHex]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a string representing the color in hexadecimal.</span>
*[[secondsToTimeDesc]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a plain seconds-integer into a user-friendly time description.</span>
*[[secondsToTimeDesc]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a plain seconds-integer into a user-friendly time description.</span>
*[[setElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to set moving element speed in kph or mph units.</span>
*[[setAccountName]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is used to change an existing account's name.</span>
*[[setTableProtected]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Protects a table and makes it read-only.</span>
*[[setElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to set the speed of an element in kph or mph units.</span>
*[[setVehicleGravityPoint]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.</span>
*[[setTableProtected]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function protects a table and makes it read-only.</span>
*[[setAccountName]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is used to change existing accounts name.</span>
*[[setVehicleGravityPoint]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.</span>
*[[smoothMoveCamera]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This clientside function allows you to create a cinematic camera flight.
*[[smoothMoveCamera]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to create a cinematic camera flight.
*[[string.count]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function counts a text from a text.</span>
*[[string.count]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function counts the amount of occurences of a string in a string.</span>
*[[string.explode]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function splits a string at a given separator pattern and returns a table with the pieces.</span>
*[[string.explode]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function splits a string at a given separator pattern and returns a table with the pieces.</span>
*[[switch]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allow the value of a variable or expression to control the flow of program execution via a multiway branch.</span>
*[[switch]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.</span>
*[[table.copy]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function copies a whole table and all the tables in that table.</span>
*[[table.copy]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function copies a whole table and all the tables in that table.</span>
*[[table.compare]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function check if both tables is equal. </span>
*[[table.compare]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether two given tables are equal.</span>
*[[table.empty]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function check is empty table or not.</span>
*[[table.empty]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether a table is empty.</span>
*[[table.map]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.</span>
*[[table.map]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.</span>
*[[table.merge]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Merges two or more tables in the first.</span>
*[[table.merge]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function merges two or more tables together.</span>
*[[table.random]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function retrieves a random variable from a table.</span>
*[[table.random]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function retrieves a random value from a table.</span>
*[[table.size]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Finds the absolute size of a table.</span>
*[[table.size]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the absolute size of a table.</span>
*[[toHex]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.</span>
*[[toHex]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.</span>
*[[var dump]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function outputs information about one or more variables using outputConsole()</span>
*[[var dump]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function outputs information about one or more variables using [[outputConsole]].</span>
*[[wavelengthToRGBA]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a phisical wavelength of light to a RGBA color.</span>
*[[wavelengthToRGBA]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a physical wavelength of light to a RGBA color.</span>
*[[getPedMaxHealth]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function to get ped's maximal health by conversion from his stat.</span>
[[Category:Useful Functions]]
[[Category:Useful Functions]]

Revision as of 18:30, 20 July 2014

  • callClientFunction » This function allows you to call any client-side function from the server's side.
  • callServerFunction » This function allows you to call any server-side function from the client's side.
  • centerWindow » This function centers a CEGUI window element responsively in any resolution.
  • Check » This function checks if its arguments are of the right type and calls the error-function if one is not.
  • convertNumber » This function converts and formats large numbers.
  • coroutine.resume » This function applies a fix for hidden coroutine error messages.
  • dxDrawAnimWindow » This function draws an animated 2D window on the screen.
  • dxDrawCircle » This function draws a 2D line in a circle shape on the screen.
  • dxDrawColorText » This function draws 2D text with hexadecimal support on the screen.
  • dxDrawEmptyRec » This function draws an empty 2D rectangle on the screen.
  • dxDrawGifImage » This function simulates the effect of a GIF image by using image sprites in 2D.
  • dxDrawImage3D » This function draws a 3D image in GTA world.
  • dxDrawPartialCircle » This function draws a 2D line in a partial circle shape on the screen.
  • dxDrawRectangle3D » This function draws a 3D rectangle in GTA world.
  • dxGetFontSizeFromHeight » This function calculates the font size from given height.
  • dxGetRealFontHeight » This function calculates the height of a font.
  • findRotation » This function takes two points and returns the direction from point A to point B.
  • FormatDate » This function formats a date on the basis of a format string and returns it.
  • GenerateString » This function generates a random string with any characters.
  • getAge » This function calculates the age of a given birthday.
  • getAlivePlayers » This function returns a table of the alive players client-side.
  • getAlivePlayersInTeam » This function returns a table of the alive players in a team.
  • getBoundControls » This function returns a table of control names that are bound to the specified key.
  • getCursorMoveOn » This function checks in which way the cursor is currently moving.
  • getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
  • getElementSpeed » This function allows you to get an element's speed in kph or mph units.
  • getElementsInDimension » This function returns a table of elements that are in the specified dimension.
  • getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
  • getJetpackWeaponsEnabled » This function returns a table of enabled weapons usable on a jetpack.
  • getKeyFromValueInTable » This function returns the key of the specified value in a table.
  • getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
  • getOnlineAdmins » This function returns a table of all logged-in administrators.
  • getOnlineStaff » This function returns a string of all logged-in administrators separated by two whitespace characters.
  • getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
  • getPlayerFromNamePart » This function returns a player from partial name.
  • getPlayerFromSerial » This function returns a player from their serial.
  • getPlayerAcls » This function returns a table of all ACL groups on a player.
  • getPlayersByData » This function returns a table of players that have the specified data name.
  • getPlayersInPhotograph » This function returns a table of all players in photograph.
  • getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
  • getResourceSettings » This function returns a table of the resource settings.
  • getResourceScripts » This function returns a table of the resource scripts.
  • getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
  • getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
  • getTeamFromColor » This function returns a team element by the specified color.
  • getTeamWithFewestPlayers » This function returns a team element with least players of all the specified teams.
  • getTimestamp » This function returns the UNIX timestamp of a specified date and time.
  • getValidVehicleModels » This function returns a table of all valid vehicle models.
  • getVehicleRespawnPosition » This function allows you to get the respawn position of a vehicle.
  • getXMLNodes » This function returns all children of a XML node.
  • guiComboBoxAdjustHeight » This function adjusts a CEGUI combobox element to have the correct height.
  • guiGridListGetSelectedText » This function returns a string containing the inner text of a selected gridlist item.
  • IfElse » This function returns one of two values based on a boolean expression.
  • isElementInPhotograph » This function checks if an element is in the player's camera picture area.
  • isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
  • isElementMoving» This function checks if an element is moving.
  • isElementWithinAColShape» This function checks if an element is within a collision shape element.
  • isLeapYear » This function returns a boolean representing if a given year is a leap year.
  • isPedAiming» This function checks if a pedestrian is aiming their weapon.
  • isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
  • isPlayerInACL » This function checks if a player element is in an ACL group.
  • isPlayerInTeam » This function checks if a player is in a specified team.
  • isSoundFinished » This function checks if a sound element has finished.
  • isVehicleEmpty » This function checks whether a vehicle is empty.
  • isVehicleOccupied » This function checks if a specified vehicle is occupied.
  • isVehicleOnRoof » This function checks whether vehicle is on roof.
  • iterElements » This function returns a time-saving iterator for your for-loops.
  • mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
  • math.percent » This function returns a percentage from two number values.
  • math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
  • multi_check » This function checks one element to many, handy and clean.
  • onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.
  • RGBToHex » This function returns a string representing the color in hexadecimal.
  • secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
  • setAccountName » This function is used to change an existing account's name.
  • setElementSpeed » This function allows you to set the speed of an element in kph or mph units.
  • setTableProtected » This function protects a table and makes it read-only.
  • setVehicleGravityPoint » This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
  • smoothMoveCamera » This function allows you to create a cinematic camera flight.
  • string.count » This function counts the amount of occurences of a string in a string.
  • string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
  • switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
  • table.copy » This function copies a whole table and all the tables in that table.
  • table.compare » This function checks whether two given tables are equal.
  • table.empty » This function checks whether a table is empty.
  • table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
  • table.merge » This function merges two or more tables together.
  • table.random » This function retrieves a random value from a table.
  • table.size » This function returns the absolute size of a table.
  • toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
  • var dump » This function outputs information about one or more variables using outputConsole.
  • wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.