Template:Useful Functions: Difference between revisions
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m (Rearranged the list a little bit (someone clearly does not know the ABC), also fixed typos quite a bit (probably more there, just too lazy ok)) |
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*[[callClientFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any | *[[callClientFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any client-side function from the server's side.</span> | ||
*[[callServerFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any server-side function from the client's side.</span> | *[[callServerFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any server-side function from the client's side.</span> | ||
*[[centerWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[centerWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function centers a CEGUI window element responsively in any resolution.</span> | ||
*[[Check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if | *[[Check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if its arguments are of the right type and calls the error-function if one is not.</span> | ||
*[[convertNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts large numbers | *[[convertNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts and formats large numbers.</span> | ||
*[[coroutine.resume]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[coroutine.resume]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function applies a fix for hidden coroutine error messages.</span> | ||
*[[dxDrawAnimWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[dxDrawAnimWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws an animated 2D window on the screen.</span> | ||
*[[dxDrawCircle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 2D line in a circle shape on the screen.</span> | *[[dxDrawCircle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 2D line in a circle shape on the screen.</span> | ||
*[[dxDrawColorText]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws | *[[dxDrawColorText]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws 2D text with hexadecimal support on the screen.</span> | ||
*[[dxDrawGifImage]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function simulates the effect of a GIF image by using image sprites.</span> | *[[dxDrawEmptyRec]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws an empty 2D rectangle on the screen.</span> | ||
*[[dxDrawImage3D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 3D image.</span> | *[[dxDrawGifImage]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function simulates the effect of a GIF image by using image sprites in 2D.</span> | ||
*[[dxDrawImage3D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 3D image in GTA world.</span> | |||
*[[dxDrawPartialCircle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 2D line in a partial circle shape on the screen.</span> | *[[dxDrawPartialCircle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 2D line in a partial circle shape on the screen.</span> | ||
*[[dxDrawRectangle3D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 3D rectangle | *[[dxDrawRectangle3D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws a 3D rectangle in GTA world.</span> | ||
*[[dxGetFontSizeFromHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function calculates the font size from given height.</span> | |||
*[[dxGetFontSizeFromHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[dxGetRealFontHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function calculates the height of a font.</span> | ||
*[[dxGetRealFontHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[findRotation]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function takes two points and returns the direction from point A to point B.</span> | ||
*[[findRotation]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[FormatDate]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function formats a date on the basis of a format string and returns it.</span> | ||
*[[FormatDate]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[GenerateString]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function generates a random string with any characters.</span> | ||
*[[GenerateString]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[getAge]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function calculates the age of a given birthday.</span> | ||
*[[getAlivePlayers (Client)|getAlivePlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players client-side.</span> | |||
*[[getAge]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function calculates the age of a birthday.</span> | |||
*[[getAlivePlayers (Client)|getAlivePlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns | |||
*[[getAlivePlayersInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players in a team.</span> | *[[getAlivePlayersInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players in a team.</span> | ||
*[[getBoundControls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a | *[[getBoundControls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of control names that are bound to the specified key.</span> | ||
*[[getCursorMoveOn]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks in which way the cursor is currently moving.</span> | *[[getCursorMoveOn]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks in which way the cursor is currently moving.</span> | ||
*[[getDistanceBetweenPointAndSegment2D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[getDistanceBetweenPointAndSegment2D]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.</span> | ||
*[[getElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to get element speed in kph or mph units.</span> | *[[getElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to get an element's speed in kph or mph units.</span> | ||
*[[getElementsInDimension]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[getElementsInDimension]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of elements that are in the specified dimension.</span> | ||
*[[getElementsWithinMarker]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[getElementsWithinMarker]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of elements that are within a marker's collision shape.</span> | ||
*[[getJetpackWeaponsEnabled]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[getJetpackWeaponsEnabled]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of enabled weapons usable on a jetpack.</span> | ||
*[[getKeyFromValueInTable]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the key of the specified value in a table.</span> | *[[getKeyFromValueInTable]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the key of the specified value in a table.</span> | ||
*[[getOffsetFromXYZ]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.</span> | *[[getOffsetFromXYZ]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.</span> | ||
*[[getOnlineAdmins]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[getOnlineAdmins]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of all logged-in administrators.</span> | ||
*[[getOnlineStaff]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[getOnlineStaff]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a string of all logged-in administrators separated by two whitespace characters.</span> | ||
*[[ | *[[getPedMaxHealth]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a pedestrians's maximum health by converting it from their maximum health stat.</span> | ||
*[[getPlayerFromNamePart]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[getPlayerFromNamePart]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a player from partial name.</span> | ||
*[[ | *[[getPlayerFromSerial]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a player from their serial.</span> | ||
*[[getPlayerAcls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of all ACL groups on a player.</span> | |||
*[[getPlayerAcls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[getPlayersByData]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of players that have the specified data name.</span> | ||
*[[ | *[[getPlayersInPhotograph]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of all players in photograph.</span> | ||
*[[getPointFromDistanceRotation]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function finds a point based on a starting point, direction and distance.</span> | |||
*[[ | |||
*[[getPointFromDistanceRotation]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | |||
*[[getResourceSettings]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource settings.</span> | *[[getResourceSettings]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource settings.</span> | ||
*[[getResourceScripts]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource scripts.</span> | *[[getResourceScripts]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource scripts.</span> | ||
*[[getRGColorFromPercentage]] <span style="color:gray; font-family:'Georgia', sans-serif; font-size:smaller;">»This function returns two integers representing | *[[getRGColorFromPercentage]] <span style="color:gray; font-family:'Georgia', sans-serif; font-size:smaller;">»This function returns two integers representing red and green colors according to the specified percentage.</span> | ||
*[[getScreenRotationFromWorldPosition]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a screen relative rotation to a world position. | *[[getScreenRotationFromWorldPosition]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a screen relative rotation to a world position.</span> | ||
*[[getTeamFromColor]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[getTeamFromColor]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a team element by the specified color.</span> | ||
*[[ | *[[getTeamWithFewestPlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a team element with least players of all the specified teams.</span> | ||
*[[ | *[[getTimestamp]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the UNIX timestamp of a specified date and time.</span> | ||
*[[ | *[[getValidVehicleModels]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of all valid vehicle models.</span> | ||
*[[getVehicleRespawnPosition]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to get the | *[[getVehicleRespawnPosition]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to get the respawn position of a vehicle.</span> | ||
*[[ | *[[getXMLNodes]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns all children of a XML node.</span> | ||
*[[ | *[[guiComboBoxAdjustHeight]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function adjusts a CEGUI combobox element to have the correct height.</span> | ||
*[[ | *[[guiGridListGetSelectedText]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a string containing the inner text of a selected gridlist item.</span> | ||
*[[IfElse]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[IfElse]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns one of two values based on a boolean expression.</span> | ||
*[[isElementInPhotograph]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element | *[[isElementInPhotograph]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element is in the player's camera picture area.</span> | ||
*[[isElementInRange]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to check | *[[isElementInRange]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to check if an element's range to a main point is within the maximum range.</span> | ||
*[[isElementMoving]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element is moving.</span> | *[[isElementMoving]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element is moving.</span> | ||
*[[ | *[[isElementWithinAColShape]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if an element is within a collision shape element.</span> | ||
*[[ | *[[isLeapYear]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a boolean representing if a given year is a leap year.</span> | ||
*[[ | *[[isPedAiming]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a pedestrian is aiming their weapon.</span> | ||
*[[isPlayerInACL]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[isPedDrivingVehicle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a specified pedestrian is driving a vehicle.</span> | ||
*[[isPlayerInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[isPlayerInACL]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a player element is in an ACL group.</span> | ||
*[[ | *[[isPlayerInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a player is in a specified team.</span> | ||
*[[isSoundFinished]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a sound element has finished.</span> | |||
*[[isVehicleEmpty]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether a vehicle is empty.</span> | |||
*[[isVehicleOccupied]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a specified vehicle is occupied.</span> | |||
*[[isVehicleOnRoof]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether vehicle is on roof.</span> | *[[isVehicleOnRoof]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether vehicle is on roof.</span> | ||
*[[ | *[[iterElements]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns ''a time-saving'' iterator for your for-loops.</span> | ||
*[[mathNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is a workaround for the client-side floating-point precision of 24-bits.</span> | |||
*[[math.percent]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a percentage from two number values.</span> | |||
*[[mathNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is a workaround for the | |||
*[[math.percent]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | |||
*[[math.round]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Rounds a number whereas the number of decimals to keep and the method may be set.</span> | *[[math.round]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Rounds a number whereas the number of decimals to keep and the method may be set.</span> | ||
*[[multi_check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks one element to many, handy and clean.</span> | *[[multi_check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks one element to many, handy and clean.</span> | ||
*[[onVehicleWeaponFire]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This code implements an event that is triggered when a player in a vehicle fires a | *[[onVehicleWeaponFire]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.</span> | ||
*[[RGBToHex]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a string representing the color in hexadecimal.</span> | *[[RGBToHex]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a string representing the color in hexadecimal.</span> | ||
*[[secondsToTimeDesc]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a plain seconds-integer into a user-friendly time description.</span> | *[[secondsToTimeDesc]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a plain seconds-integer into a user-friendly time description.</span> | ||
*[[ | *[[setAccountName]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is used to change an existing account's name.</span> | ||
*[[ | *[[setElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to set the speed of an element in kph or mph units.</span> | ||
*[[ | *[[setTableProtected]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function protects a table and makes it read-only.</span> | ||
*[[ | *[[setVehicleGravityPoint]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.</span> | ||
*[[smoothMoveCamera]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This | *[[smoothMoveCamera]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to create a cinematic camera flight. | ||
*[[string.count]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function counts a | *[[string.count]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function counts the amount of occurences of a string in a string.</span> | ||
*[[string.explode]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function splits a string at a given separator pattern and returns a table with the pieces.</span> | *[[string.explode]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function splits a string at a given separator pattern and returns a table with the pieces.</span> | ||
*[[switch]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[switch]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.</span> | ||
*[[table.copy]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function copies a whole table and all the tables in that table.</span> | *[[table.copy]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function copies a whole table and all the tables in that table.</span> | ||
*[[table.compare]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[table.compare]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether two given tables are equal.</span> | ||
*[[table.empty]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function | *[[table.empty]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks whether a table is empty.</span> | ||
*[[table.map]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.</span> | *[[table.map]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.</span> | ||
*[[table.merge]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[table.merge]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function merges two or more tables together.</span> | ||
*[[table.random]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function retrieves a random | *[[table.random]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function retrieves a random value from a table.</span> | ||
*[[table.size]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» | *[[table.size]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the absolute size of a table.</span> | ||
*[[toHex]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a decimal number to a hexadecimal number, as a fix to be used | *[[toHex]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.</span> | ||
*[[var dump]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function outputs information about one or more variables using outputConsole | *[[var dump]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function outputs information about one or more variables using [[outputConsole]].</span> | ||
*[[wavelengthToRGBA]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a | *[[wavelengthToRGBA]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts a physical wavelength of light to a RGBA color.</span> | ||
[[Category:Useful Functions]] | [[Category:Useful Functions]] |
Revision as of 18:30, 20 July 2014
- callClientFunction » This function allows you to call any client-side function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- centerWindow » This function centers a CEGUI window element responsively in any resolution.
- Check » This function checks if its arguments are of the right type and calls the error-function if one is not.
- convertNumber » This function converts and formats large numbers.
- coroutine.resume » This function applies a fix for hidden coroutine error messages.
- dxDrawAnimWindow » This function draws an animated 2D window on the screen.
- dxDrawCircle » This function draws a 2D line in a circle shape on the screen.
- dxDrawColorText » This function draws 2D text with hexadecimal support on the screen.
- dxDrawEmptyRec » This function draws an empty 2D rectangle on the screen.
- dxDrawGifImage » This function simulates the effect of a GIF image by using image sprites in 2D.
- dxDrawImage3D » This function draws a 3D image in GTA world.
- dxDrawPartialCircle » This function draws a 2D line in a partial circle shape on the screen.
- dxDrawRectangle3D » This function draws a 3D rectangle in GTA world.
- dxGetFontSizeFromHeight » This function calculates the font size from given height.
- dxGetRealFontHeight » This function calculates the height of a font.
- findRotation » This function takes two points and returns the direction from point A to point B.
- FormatDate » This function formats a date on the basis of a format string and returns it.
- GenerateString » This function generates a random string with any characters.
- getAge » This function calculates the age of a given birthday.
- getAlivePlayers » This function returns a table of the alive players client-side.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getBoundControls » This function returns a table of control names that are bound to the specified key.
- getCursorMoveOn » This function checks in which way the cursor is currently moving.
- getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
- getElementSpeed » This function allows you to get an element's speed in kph or mph units.
- getElementsInDimension » This function returns a table of elements that are in the specified dimension.
- getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
- getJetpackWeaponsEnabled » This function returns a table of enabled weapons usable on a jetpack.
- getKeyFromValueInTable » This function returns the key of the specified value in a table.
- getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
- getOnlineAdmins » This function returns a table of all logged-in administrators.
- getOnlineStaff » This function returns a string of all logged-in administrators separated by two whitespace characters.
- getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
- getPlayerFromNamePart » This function returns a player from partial name.
- getPlayerFromSerial » This function returns a player from their serial.
- getPlayerAcls » This function returns a table of all ACL groups on a player.
- getPlayersByData » This function returns a table of players that have the specified data name.
- getPlayersInPhotograph » This function returns a table of all players in photograph.
- getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
- getResourceSettings » This function returns a table of the resource settings.
- getResourceScripts » This function returns a table of the resource scripts.
- getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
- getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
- getTeamFromColor » This function returns a team element by the specified color.
- getTeamWithFewestPlayers » This function returns a team element with least players of all the specified teams.
- getTimestamp » This function returns the UNIX timestamp of a specified date and time.
- getValidVehicleModels » This function returns a table of all valid vehicle models.
- getVehicleRespawnPosition » This function allows you to get the respawn position of a vehicle.
- getXMLNodes » This function returns all children of a XML node.
- guiComboBoxAdjustHeight » This function adjusts a CEGUI combobox element to have the correct height.
- guiGridListGetSelectedText » This function returns a string containing the inner text of a selected gridlist item.
- IfElse » This function returns one of two values based on a boolean expression.
- isElementInPhotograph » This function checks if an element is in the player's camera picture area.
- isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
- isElementMoving» This function checks if an element is moving.
- isElementWithinAColShape» This function checks if an element is within a collision shape element.
- isLeapYear » This function returns a boolean representing if a given year is a leap year.
- isPedAiming» This function checks if a pedestrian is aiming their weapon.
- isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
- isPlayerInACL » This function checks if a player element is in an ACL group.
- isPlayerInTeam » This function checks if a player is in a specified team.
- isSoundFinished » This function checks if a sound element has finished.
- isVehicleEmpty » This function checks whether a vehicle is empty.
- isVehicleOccupied » This function checks if a specified vehicle is occupied.
- isVehicleOnRoof » This function checks whether vehicle is on roof.
- iterElements » This function returns a time-saving iterator for your for-loops.
- mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
- math.percent » This function returns a percentage from two number values.
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- multi_check » This function checks one element to many, handy and clean.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.
- RGBToHex » This function returns a string representing the color in hexadecimal.
- secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
- setAccountName » This function is used to change an existing account's name.
- setElementSpeed » This function allows you to set the speed of an element in kph or mph units.
- setTableProtected » This function protects a table and makes it read-only.
- setVehicleGravityPoint » This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- smoothMoveCamera » This function allows you to create a cinematic camera flight.
- string.count » This function counts the amount of occurences of a string in a string.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
- table.copy » This function copies a whole table and all the tables in that table.
- table.compare » This function checks whether two given tables are equal.
- table.empty » This function checks whether a table is empty.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.merge » This function merges two or more tables together.
- table.random » This function retrieves a random value from a table.
- table.size » This function returns the absolute size of a table.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
- var dump » This function outputs information about one or more variables using outputConsole.
- wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.