Template:Useful Functions: Difference between revisions
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m (Removed dxDrawPartialCircle (merged with dxDrawCircle instead)) |
m (Added convertTextToSpeech) |
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*[[Check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if its arguments are of the right type and calls the error-function if one is not.</span> | *[[Check]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if its arguments are of the right type and calls the error-function if one is not.</span> | ||
*[[convertNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts and formats large numbers.</span> | *[[convertNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts and formats large numbers.</span> | ||
*[[convertTextToSpeech]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts the provided text to a speech in the provided language which players can hear.</span> | |||
*[[coroutine.resume]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function applies a fix for hidden coroutine error messages.</span> | *[[coroutine.resume]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function applies a fix for hidden coroutine error messages.</span> | ||
*[[dxDrawAnimWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws an animated 2D window on the screen.</span> | *[[dxDrawAnimWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws an animated 2D window on the screen.</span> |
Revision as of 13:34, 26 August 2014
- callClientFunction » This function allows you to call any client-side function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- centerWindow » This function centers a CEGUI window element responsively in any resolution.
- Check » This function checks if its arguments are of the right type and calls the error-function if one is not.
- convertNumber » This function converts and formats large numbers.
- convertTextToSpeech » This function converts the provided text to a speech in the provided language which players can hear.
- coroutine.resume » This function applies a fix for hidden coroutine error messages.
- dxDrawAnimWindow » This function draws an animated 2D window on the screen.
- dxDrawCircle » This function draws a number of 2D lines in order to achieve a circle shape on the screen.
- dxDrawColorText » This function draws 2D text with hexadecimal support on the screen.
- dxDrawEmptyRec » This function draws an empty 2D rectangle on the screen.
- dxDrawGifImage » This function simulates the effect of a GIF image by using image sprites in 2D.
- dxDrawImage3D » This function draws a 3D image in GTA world.
- dxDrawRectangle3D » This function draws a 3D rectangle in GTA world.
- dxGetFontSizeFromHeight » This function calculates the font size from given height.
- dxGetRealFontHeight » This function calculates the height of a font.
- findRotation » This function takes two points and returns the direction from point A to point B.
- FormatDate » This function formats a date on the basis of a format string and returns it.
- GenerateString » This function generates a random string with any characters.
- getAge » This function calculates the age of a given birthday.
- getAlivePlayers » This function returns a table of the alive players client-side.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getBanFromName » This functions returns the ban of the given playername.
- getBoundControls » This function returns a table of control names that are bound to the specified key.
- getCursorMoveOn » This function checks in which way the cursor is currently moving.
- getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
- getElementSpeed » This function allows you to get an element's speed in kph or mph units.
- getElementsInDimension » This function returns a table of elements that are in the specified dimension.
- getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
- getJetpackWeaponsEnabled » This function returns a table of enabled weapons usable on a jetpack.
- getKeyFromValueInTable » This function returns the key of the specified value in a table.
- getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
- getOnlineAdmins » This function returns a table of all logged-in administrators.
- getOnlineStaff » This function returns a string of all logged-in administrators separated by two whitespace characters.
- getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
- getPedMaxOxygenLevel » This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.
- getPlayerFromNamePart » This function returns a player from partial name.
- getPlayerFromSerial » This function returns a player from their serial.
- getPlayerAcls » This function returns a table of all ACL groups on a player.
- getPlayersByData » This function returns a table of players that have the specified data name.
- getPlayersInPhotograph » This function returns a table of all players in photograph.
- getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
- getResourceSettings » This function returns a table of the resource settings.
- getResourceScripts » This function returns a table of the resource scripts.
- getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
- getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
- getTeamFromColor » This function returns a team element by the specified color.
- getTeamWithFewestPlayers » This function returns a team element with least players of all the specified teams.
- getTimestamp » This function returns the UNIX timestamp of a specified date and time.
- getValidVehicleModels » This function returns a table of all valid vehicle models.
- getVehicleRespawnPosition » This function allows you to get the respawn position of a vehicle.
- getXMLNodes » This function returns all children of a XML node.
- guiComboBoxAdjustHeight » This function adjusts a CEGUI combobox element to have the correct height.
- guiGridListGetSelectedText » This function returns a string containing the inner text of a selected gridlist item.
- IfElse » This function returns one of two values based on a boolean expression.
- isElementInPhotograph » This function checks if an element is in the player's camera picture area.
- isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
- isElementMoving» This function checks if an element is moving.
- isElementWithinAColShape» This function checks if an element is within a collision shape element.
- isLeapYear » This function returns a boolean representing if a given year is a leap year.
- isPedAiming» This function checks if a pedestrian is aiming their weapon.
- isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
- isPlayerInACL » This function checks if a player element is in an ACL group.
- isPlayerInTeam » This function checks if a player is in a specified team.
- isSoundFinished » This function checks if a sound element has finished.
- isVehicleEmpty » This function checks whether a vehicle is empty.
- isVehicleOccupied » This function checks if a specified vehicle is occupied.
- isVehicleOnRoof » This function checks whether vehicle is on roof.
- iterElements » This function returns a time-saving iterator for your for-loops.
- mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
- math.percent » This function returns a percentage from two number values.
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- multi_check » This function checks one element to many, handy and clean.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.
- RGBToHex » This function returns a string representing the color in hexadecimal.
- secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
- setAccountName » This function is used to change an existing account's name.
- setElementSpeed » This function allows you to set the speed of an element in kph or mph units.
- setTableProtected » This function protects a table and makes it read-only.
- setVehicleGravityPoint » This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- smoothMoveCamera » This function allows you to create a cinematic camera flight.
- string.count » This function counts the amount of occurences of a string in a string.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
- table.copy » This function copies a whole table and all the tables in that table.
- table.compare » This function checks whether two given tables are equal.
- table.empty » This function checks whether a table is empty.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.merge » This function merges two or more tables together.
- table.random » This function retrieves a random value from a table.
- table.size » This function returns the absolute size of a table.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
- var dump » This function outputs information about one or more variables using outputConsole.
- wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.