TextDestroyDisplay: Difference between revisions

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==Description==
__NOTOC__
This function destroys a text display and will unlink all the text items on it. This does not stop the text items existing, but anyone who was observing the text items through this display will stop seeing them.
{{Server function}}
This function destroys a text display and will unlink all the [[textitem]]s on it. This does not stop the textitems existing, but anyone who was observing the textitems through this display will stop seeing them.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">void textDestroyDisplay ( textdisplay textdisplay )</syntaxhighlight>
<syntaxhighlight lang="lua">
bool textDestroyDisplay ( textdisplay display )
</syntaxhighlight>
 
===Required Arguments===
* '''display:''' This is the [[textdisplay]] that you wish to have destroyed.


==Example==
==Example==
<syntaxhighlight lang="lua">textDisplay = textCreateDisplay ()
This example creates a display then destroys it again straight away.
textDestroyDisplay ( textDisplay )</syntaxhighlight>
<syntaxhighlight lang="lua">
myDisplay = textCreateDisplay ()
textDestroyDisplay ( myDisplay )
</syntaxhighlight>
 
==See Also==
{{Text functions}}

Latest revision as of 17:36, 30 November 2007

This function destroys a text display and will unlink all the textitems on it. This does not stop the textitems existing, but anyone who was observing the textitems through this display will stop seeing them.

Syntax

bool textDestroyDisplay ( textdisplay display )

Required Arguments

  • display: This is the textdisplay that you wish to have destroyed.

Example

This example creates a display then destroys it again straight away.

myDisplay = textCreateDisplay ()
textDestroyDisplay ( myDisplay )

See Also