TextDestroyDisplay: Difference between revisions
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{{Needs_Checking|Shouldnt this return a bool? --[[User:Talidan2|Talidan2]] 05:41, 14 July 2007 (CDT)}} | |||
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This function destroys a text display and will unlink all the [[textitem]]s on it. This does not stop the textitems existing, but anyone who was observing the textitems through this display will stop seeing them. | This function destroys a text display and will unlink all the [[textitem]]s on it. This does not stop the textitems existing, but anyone who was observing the textitems through this display will stop seeing them. |
Revision as of 10:41, 14 July 2007
This article needs checking. | |
Reason(s): Shouldnt this return a bool? --Talidan2 05:41, 14 July 2007 (CDT) |
This function destroys a text display and will unlink all the textitems on it. This does not stop the textitems existing, but anyone who was observing the textitems through this display will stop seeing them.
Syntax
void textDestroyDisplay ( textdisplay display )
Required Arguments
- display: This is the textdisplay that you wish to have destroyed.
Example
This example creates a display then destroys it again straight away.
myDisplay = textCreateDisplay () textDestroyDisplay ( myDisplay )
See Also
- textCreateDisplay
- textCreateTextItem
- textDestroyDisplay
- textDestroyTextItem
- textDisplayAddObserver
- textDisplayAddText
- textDisplayGetObservers
- textDisplayIsObserver
- textDisplayRemoveObserver
- textDisplayRemoveText
- textItemGetColor
- textItemGetPosition
- textItemGetPriority
- textItemGetScale
- textItemGetText
- textItemSetColor
- textItemSetPosition
- textItemSetPriority
- textItemSetScale
- textItemSetText