TextDisplayRemoveText: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
void textDisplayRemoveText ( textitem itemToRemove | void textDisplayRemoveText ( textdisplay displayToRemoveFrom, textitem itemToRemove ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 13:45, 23 February 2008
Description
This function removes a textitem from a textdisplay. This stops any observers of the textdisplay from being able to see the textitem.
Syntax
void textDisplayRemoveText ( textdisplay displayToRemoveFrom, textitem itemToRemove )
Required Arguments
- itemToRemove: The textitem to remove from the display.
- displayToRemoveFrom: The textdisplay to remove the textitem from.
Example
This example creates a text display and adds a "Hello World" text item to it. It then removes that text item 5 seconds later.
-- Create a text display. myTextDisplay = textCreateDisplay ( ) -- Add a player as an observer, i.e. this player will see everything added to this display textDisplayAddObserver ( myTextDisplay, aPlayer ) -- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red. myTextItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- Add the newly created text item to the display textDisplayAddText ( myTextDisplay, myTextItem ) -- Remove the text item from the display setTimer ( textDisplayRemoveText, 5000, 1, myTestDispay, myTextItem )
See Also
- textCreateDisplay
- textCreateTextItem
- textDestroyDisplay
- textDestroyTextItem
- textDisplayAddObserver
- textDisplayAddText
- textDisplayGetObservers
- textDisplayIsObserver
- textDisplayRemoveObserver
- textDisplayRemoveText
- textItemGetColor
- textItemGetPosition
- textItemGetPriority
- textItemGetScale
- textItemGetText
- textItemSetColor
- textItemSetPosition
- textItemSetPriority
- textItemSetScale
- textItemSetText