TextItemGetScale: Difference between revisions

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[[Category:Incomplete]]
__NOTOC__
 
{{Server function}}
__NOTOC__
This function allows retrieval of the scale or size of a text item.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float textItemGetScale ( textitem textitem )            
float textItemGetScale ( textitem theTextitem )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''argumentName:''' description
*'''theTextitem:''' The text item you wish to retrieve the scale of
 
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' descriptiona
*'''argumentName3:''' description


===Returns===
===Returns===
Returns ''true'' if blah, ''false'' otherwise.
Returns a floating point of the scale of the text. 1.0 is around 12pt.


==Example==  
==Example==  
This example does...
This example retrieves the scale of the 'theTextItem' text item, and if it is too small it enlarges it so it is more visible.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
scale = textItemGetScale ( theTextitem )  -- get the scale of theTextItem and store it in the 'scale' variable
blabhalbalhb --abababa
if scale < 0.5 then                      -- if the scale is smaller than 0.5
--This line does this...
    textItemSetScale ( theTextItem, 1.0 ) -- then restore it to default size, 1.0.
mooo
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Text functions}}

Latest revision as of 21:14, 29 October 2023

This function allows retrieval of the scale or size of a text item.

Syntax

float textItemGetScale ( textitem theTextitem )

Required Arguments

  • theTextitem: The text item you wish to retrieve the scale of

Returns

Returns a floating point of the scale of the text. 1.0 is around 12pt.

Example

This example retrieves the scale of the 'theTextItem' text item, and if it is too small it enlarges it so it is more visible.

scale = textItemGetScale ( theTextitem )  -- get the scale of theTextItem and store it in the 'scale' variable
if scale < 0.5 then                       -- if the scale is smaller than 0.5
    textItemSetScale ( theTextItem, 1.0 ) -- then restore it to default size, 1.0.
end

See Also