TextItemSetText: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''theTextitem:''' An existing text item that was previously created with [[textDisplayAddText]]
*'''theTextitem:''' An existing text item that was previously created with [[textCreateTextItem]]
*'''text:''' The new text for the text item
*'''text:''' The new text for the text item


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end
end
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), updateScoreOnWasted )
addEventHandler ( "onPlayerWasted", root, updateScoreOnWasted )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Text functions}}
{{Text functions}}

Latest revision as of 07:53, 4 November 2020

Overwrites a previously created text item with the specified text.

Syntax

void textItemSetText ( textitem theTextitem, string text )

Required Arguments

  • theTextitem: An existing text item that was previously created with textCreateTextItem
  • text: The new text for the text item

Example

Here, it is being used to update a scoreboard:

function updateScoreOnWasted ( ammo, killer, weapon )
	if ( killer ~= false) then                            -- Check to see if anything killed the player
		local killerTeam = getTeamName ( getPlayerTeam(killer) )
		if ( killerTeam == "grove" ) then             -- if a Grove player scored the kill
			groveteamscore = groveteamscore + 1   -- Grove gets 1 point
			textItemSetText ( scoregrove, tostring(groveteamscore) ) -- Update scoreboard.
		elseif ( killerTeam == "balla" ) then         -- if a Balla player scored the kill
			ballateamscore = ballateamscore + 1   -- Ballas get 1 point
			textItemSetText ( scoreballa, tostring(ballateamscore) ) -- Update scoreboard.
		end
	end
end
addEventHandler ( "onPlayerWasted", root, updateScoreOnWasted )

See Also