TextItemSetText
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Overwrites a previously created text item with the specified text.
Syntax
void textItemSetText ( textitem theTextitem, string text )
Required Arguments
- theTextitem: An existing text item that was previously created with textCreateTextItem
- text: The new text for the text item
Example
Here, it is being used to update a scoreboard:
function updateScoreOnWasted ( ammo, killer, weapon ) if ( killer ~= false) then -- Check to see if anything killed the player local killerTeam = getTeamName ( getPlayerTeam(killer) ) if ( killerTeam == "grove" ) then -- if a Grove player scored the kill groveteamscore = groveteamscore + 1 -- Grove gets 1 point textItemSetText ( scoregrove, tostring(groveteamscore) ) -- Update scoreboard. elseif ( killerTeam == "balla" ) then -- if a Balla player scored the kill ballateamscore = ballateamscore + 1 -- Ballas get 1 point textItemSetText ( scoreballa, tostring(ballateamscore) ) -- Update scoreboard. end end end addEventHandler ( "onPlayerWasted", root, updateScoreOnWasted )
See Also
- textCreateDisplay
- textCreateTextItem
- textDestroyDisplay
- textDestroyTextItem
- textDisplayAddObserver
- textDisplayAddText
- textDisplayGetObservers
- textDisplayIsObserver
- textDisplayRemoveObserver
- textDisplayRemoveText
- textItemGetColor
- textItemGetPosition
- textItemGetPriority
- textItemGetScale
- textItemGetText
- textItemSetColor
- textItemSetPosition
- textItemSetPriority
- textItemSetScale
- textItemSetText