ToggleObjectRespawn: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Shared function}}


{{New feature/item|3.0132|1.3.2|5170|
{{New feature/item|3.0132|1.3.2|5170|
This function is used to toggle if an object should respawn after it got destroyed
This function is used to toggle if an object should respawn after it got destroyed
}}
}}
{{New feature/item|3.0161|1.6.0|22708|This function is now also available on the server side.}}


{{Note|The object will be respawned when it is streamed}}
{{Note|The object will be respawned when it is streamed}}
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==See Also==
==See Also==
{{Client_object_functions}}
{{Shared_object_functions}}

Latest revision as of 12:11, 4 September 2024

This function is used to toggle if an object should respawn after it got destroyed

ADDED/UPDATED IN VERSION 1.6.0 r22708:
This function is now also available on the server side.


[[{{{image}}}|link=|]] Note: The object will be respawned when it is streamed

Syntax

bool toggleObjectRespawn ( object theObject, bool respawn )

OOP Syntax Help! I don't understand this!

Method: object:toggleRespawn(...)


Required Arguments

  • theObject: the object you want to toggle the respawn from
  • respawn : a bool denoting whether we want to enable (true) or disable (false) respawning

Returns

  • true when the it was changed successfully.
  • false otherwise.

Example

This example adds command tos that toggles respawn of all the objects.

local respawn = false
addCommandHandler("tos",
	function ()
		for i, object in pairs(getElementsByType("object")) do
			toggleObjectRespawn(object, not respawn)
		end
		outputChatBox("Object respawning " .. (respawn and "disabled" or "enabled"))
		respawn = not respawn
	end)

See Also