ToggleObjectRespawn: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Shared function}} | ||
{{New feature/item|3.0132|1.3.2|5170| | {{New feature/item|3.0132|1.3.2|5170| | ||
This function is used to toggle if an object should respawn after it got destroyed | This function is used to toggle if an object should respawn after it got destroyed | ||
}} | }} | ||
{{New feature/item|3.0161|1.6.0|22708|This function is now also available on the server side.}} | |||
{{Note|The object will be respawned when it is streamed | {{Note|The object will be respawned when it is streamed}} | ||
==Syntax== | ==Syntax== | ||
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==See Also== | ==See Also== | ||
{{ | {{Shared_object_functions}} |
Latest revision as of 12:11, 4 September 2024
This function is used to toggle if an object should respawn after it got destroyed
Syntax
bool toggleObjectRespawn ( object theObject, bool respawn )
OOP Syntax Help! I don't understand this!
- Method: object:toggleRespawn(...)
Required Arguments
- theObject: the object you want to toggle the respawn from
- respawn : a bool denoting whether we want to enable (true) or disable (false) respawning
Returns
- true when the it was changed successfully.
- false otherwise.
Example
This example adds command tos that toggles respawn of all the objects.
local respawn = false addCommandHandler("tos", function () for i, object in pairs(getElementsByType("object")) do toggleObjectRespawn(object, not respawn) end outputChatBox("Object respawning " .. (respawn and "disabled" or "enabled")) respawn = not respawn end)
See Also