Weapons: Difference between revisions

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*For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Types]].
*For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Types]].
*'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
*'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
*'''Bullet Sync''' refers to whether they are triggered by the [[OnPlayerWeaponFire]] event.
}}
}}
{|class="wikitable sortable" style="text-align:center; margin: 1em auto 1em auto; border:1px solid black"
{|class="wikitable sortable" style="text-align:center; margin: 1em auto 1em auto; border:1px solid black"
|-
|-
! Slot || class="unsortable" | Type || class="unsortable" | Image || Name || ID || class="unsortable" | Model ID || class="unsortable" | Clip || class="unsortable" | Sharing slot ammo
! Slot || class="unsortable" | Type || class="unsortable" | Image || Name || ID || class="unsortable" | Model ID || class="unsortable" | Clip || class="unsortable" | Sharing slot ammo || class="unsortable" | Bullet Sync
|-
|-
! rowspan="2" | 0
! rowspan="2" | 0
Line 14: Line 15:
| [[Image:Fist.png]] || align="left" | Fist || 0 || - || -
| [[Image:Fist.png]] || align="left" | Fist || 0 || - || -
| rowspan="2" | -
| rowspan="2" | -
| rowspan="2" | No
|-
|-
| [[Image:Knuckle.png]] || align="left" | Brassknuckle || 1 || 331 || -
| [[Image:Knuckle.png]] || align="left" | Brassknuckle || 1 || 331 || -
Line 21: Line 23:
| [[Image:Golfclub.png]] || align="left" | Golfclub || 2 || 333 || -
| [[Image:Golfclub.png]] || align="left" | Golfclub || 2 || 333 || -
| rowspan="8" | -
| rowspan="8" | -
| rowspan="8" | No
|-
|-
| [[Image:Nitestik.png]] || align="left" | Nightstick || 3 || 334 || -
| [[Image:Nitestik.png]] || align="left" | Nightstick || 3 || 334 || -
Line 40: Line 43:
| [[Image:Colt45.png]] || align="left" | Colt 45 || 22 || 346 || 17 (34)
| [[Image:Colt45.png]] || align="left" | Colt 45 || 22 || 346 || 17 (34)
| rowspan="3" | '''No'''<br/>''Replacing handgun resets slot 2 ammo''
| rowspan="3" | '''No'''<br/>''Replacing handgun resets slot 2 ammo''
| rowspan="3" | Yes
|-
|-
| [[Image:Silenced.png]] || align="left" | Silenced || 23 || 347 || 17
| [[Image:Silenced.png]] || align="left" | Silenced || 23 || 347 || 17
Line 48: Line 52:
! rowspan="3" | Shotguns
! rowspan="3" | Shotguns
| [[Image:Shotgun.png]] || align="left" | Shotgun || 25 || 349 || 1
| [[Image:Shotgun.png]] || align="left" | Shotgun || 25 || 349 || 1
| rowspan="3" | Yes
| rowspan="3" | Yes
| rowspan="3" | Yes
|-
|-
Line 57: Line 62:
! rowspan="3" | Sub-Machine Guns
! rowspan="3" | Sub-Machine Guns
| [[Image:Mac10.png]] || align="left" | Uzi || 28 || 352 || 50 (100)
| [[Image:Mac10.png]] || align="left" | Uzi || 28 || 352 || 50 (100)
| rowspan="3" | Yes
| rowspan="3" | Yes
| rowspan="3" | Yes
|-
|-
Line 66: Line 72:
! rowspan="2" | Assault Rifles
! rowspan="2" | Assault Rifles
| [[Image:Ak47.png]] || align="left" | AK-47 || 30 || 355 || 30
| [[Image:Ak47.png]] || align="left" | AK-47 || 30 || 355 || 30
| rowspan="2" | Yes
| rowspan="2" | Yes
| rowspan="2" | Yes
|-
|-
Line 74: Line 81:
| [[Image:Rifle.png]] || align="left" | Rifle || 33 || 357 || 1
| [[Image:Rifle.png]] || align="left" | Rifle || 33 || 357 || 1
| rowspan="2" | '''No'''<br/>''Replacing rifle resets slot 6 ammo''
| rowspan="2" | '''No'''<br/>''Replacing rifle resets slot 6 ammo''
| rowspan="2" | Yes
|-
|-
| [[Image:Sniper.png]] || align="left" | Sniper || 34 || 358 || 1
| [[Image:Sniper.png]] || align="left" | Sniper || 34 || 358 || 1
Line 81: Line 89:
| [[Image:Rocketla.png]] || align="left" | Rocket Launcher || 35 || 359 || 1
| [[Image:Rocketla.png]] || align="left" | Rocket Launcher || 35 || 359 || 1
| rowspan="4" | '''No'''<br/>''Replacing heavy weapon resets slot 7 ammo''
| rowspan="4" | '''No'''<br/>''Replacing heavy weapon resets slot 7 ammo''
| rowspan="4" | No
|-
|-
| [[Image:Heatseek.png]] || align="left" | Rocket Launcher HS || 36 || 360 || 1
| [[Image:Heatseek.png]] || align="left" | Rocket Launcher HS || 36 || 360 || 1
Line 92: Line 101:
| [[Image:Grenade.png]] || align="left" | Grenade || 16 || 342 || 1
| [[Image:Grenade.png]] || align="left" | Grenade || 16 || 342 || 1
| rowspan="4" | '''No'''<br/>''Replacing projectile resets slot 8 ammo''
| rowspan="4" | '''No'''<br/>''Replacing projectile resets slot 8 ammo''
| rowspan="4" | No
|-
|-
| [[Image:Teargas.png]] || align="left" | Teargas || 17 || 343 || 1
| [[Image:Teargas.png]] || align="left" | Teargas || 17 || 343 || 1
Line 103: Line 113:
| [[Image:Spraycan.png]] || align="left" | Spraycan || 41 || 365 || 500
| [[Image:Spraycan.png]] || align="left" | Spraycan || 41 || 365 || 500
| rowspan="3" | '''No'''<br/>''Replacing slot 9 weapon resets slot 9 ammo''
| rowspan="3" | '''No'''<br/>''Replacing slot 9 weapon resets slot 9 ammo''
| rowspan="3" | No
|-
|-
| [[Image:Fire_ex.png]] || align="left" | Fire Extinguisher || 42 || 366 || 500
| [[Image:Fire_ex.png]] || align="left" | Fire Extinguisher || 42 || 366 || 500
Line 112: Line 123:
| [[Image:Dildo1.png]] || align="left" | Dildo || 10 || 321 || -
| [[Image:Dildo1.png]] || align="left" | Dildo || 10 || 321 || -
| rowspan="5" | -
| rowspan="5" | -
| rowspan="5" | No
|-
|-
| [[Image:Dildo2.png]] || align="left" | Dildo || 11 || 322 || -
| [[Image:Dildo2.png]] || align="left" | Dildo || 11 || 322 || -
Line 125: Line 137:
| [[Image:Irgoggle.png]] || align="left" | Nightvision || 44 || 368 || -
| [[Image:Irgoggle.png]] || align="left" | Nightvision || 44 || 368 || -
| rowspan="3" | -
| rowspan="3" | -
| rowspan="3" | No
|-
|-
| [[Image:Irgoggle.png]] || align="left" | Infrared || 45 || 369 || -
| [[Image:Irgoggle.png]] || align="left" | Infrared || 45 || 369 || -
Line 134: Line 147:
| [[Image:Bomb.png]] || align="left" | Bomb || 40 || 364 || -
| [[Image:Bomb.png]] || align="left" | Bomb || 40 || 364 || -
| rowspan="1" | -
| rowspan="1" | -
| rowspan="1" | No
|}
|}
Lua table of all weapon IDs.
<syntaxhighlight lang="lua">
local weaponsID = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 24, 25, 26, 27, 28, 29, 32, 30, 31, 33, 34, 35, 36, 37, 38, 16, 17, 18, 39, 41, 42, 43, 10, 11, 12, 14, 15, 44, 45, 46, 40}
</syntaxhighlight>
Lua table of all weapon IDs grouped by slot.
<syntaxhighlight lang="lua">
local weaponsBySlot = {
[0] = {0, 1}, -- Hand
[1] = {2, 3, 4, 5, 6, 7, 8, 9}, -- Melee
[2] = {22, 23, 24}, -- Handguns
[3] = {25, 26, 27}, -- Shotguns
[4] = {28, 29, 32}, -- Sub-Machine Guns
[5] = {30, 31}, -- Assault Rifles
[6] = {33, 34}, -- Rifles
[7] = {35, 36, 37, 38}, -- Heavy Weapons
[8] = {16, 17, 18, 39}, -- Projectiles
[9] = {41, 42, 43}, -- Special 1
[10] = {10, 11, 12, 14, 15}, -- Gifts
[11] = {44, 45, 46}, -- Special 2
[12] = {40}, -- Satchel Detonator
}
</syntaxhighlight>


==Client Functions==
==Functions==
{{Client_weapon_functions}}
{{Weapon functions|server}}== See Also ==
==Server Function==
* [[Id|Ids]]
{{Weapon functions}}


[[Category:ID Lists]]
[[Category:ID Lists]]

Latest revision as of 21:00, 17 November 2024

Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.

[[{{{image}}}|link=|]] Note:
  • Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weapons.
  • GTASA weapon stats will affect movement, accuracy, damage, and dual wield capability. See setPedStat to change these stats. The default MTA server package comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.
  • For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the Damage Types.
  • Name is compatible with functions getWeaponNameFromID, getWeaponIDFromName.
  • Bullet Sync refers to whether they are triggered by the OnPlayerWeaponFire event.
Slot Type Image Name ID Model ID Clip Sharing slot ammo Bullet Sync
0 Hand Fist.png Fist 0 - - - No
Knuckle.png Brassknuckle 1 331 -
1 Melee Golfclub.png Golfclub 2 333 - - No
Nitestik.png Nightstick 3 334 -
Knife.png Knife 4 335 -
Bat.png Bat 5 336 -
Shovel.png Shovel 6 337 -
Poolcue.png Poolstick 7 338 -
Katana.png Katana 8 339 -
Saw.png Chainsaw 9 341 -
2 Handguns Colt45.png Colt 45 22 346 17 (34) No
Replacing handgun resets slot 2 ammo
Yes
Silenced.png Silenced 23 347 17
Deagle.png Deagle 24 348 7
3 Shotguns Shotgun.png Shotgun 25 349 1 Yes Yes
Sawnoff.png Sawed-off 26 350 2 (4)
Spas12.png Combat Shotgun 27 351 7
4 Sub-Machine Guns Mac10.png Uzi 28 352 50 (100) Yes Yes
Mp5.png MP5 29 353 30
Tec9.png Tec-9 32 372 50 (100)
5 Assault Rifles Ak47.png AK-47 30 355 30 Yes Yes
M4.png M4 31 356 50
6 Rifles Rifle.png Rifle 33 357 1 No
Replacing rifle resets slot 6 ammo
Yes
Sniper.png Sniper 34 358 1
7 Heavy Weapons Rocketla.png Rocket Launcher 35 359 1 No
Replacing heavy weapon resets slot 7 ammo
No
Heatseek.png Rocket Launcher HS 36 360 1
Flame.png Flamethrower 37 361 50
Minigun.png Minigun 38 362 500
8 Projectiles Grenade.png Grenade 16 342 1 No
Replacing projectile resets slot 8 ammo
No
Teargas.png Teargas 17 343 1
Molotov.png Molotov 18 344 1
Satchel.png Satchel 39 363 1
9 Special 1 Spraycan.png Spraycan 41 365 500 No
Replacing slot 9 weapon resets slot 9 ammo
No
Fire ex.png Fire Extinguisher 42 366 500
Camera.png Camera 43 367 36
10 Gifts Dildo1.png Dildo 10 321 - - No
Dildo2.png Dildo 11 322 -
Vibe1.png Vibrator 12 323 -
Flowers.png Flower 14 325 -
Cane.png Cane 15 326 -
11 Special 2 Irgoggle.png Nightvision 44 368 - - No
Irgoggle.png Infrared 45 369 -
Paracute.png Parachute 46 371 -
12 Satchel Detonator Bomb.png Bomb 40 364 - - No

Lua table of all weapon IDs.

local weaponsID = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 24, 25, 26, 27, 28, 29, 32, 30, 31, 33, 34, 35, 36, 37, 38, 16, 17, 18, 39, 41, 42, 43, 10, 11, 12, 14, 15, 44, 45, 46, 40}

Lua table of all weapon IDs grouped by slot.

local weaponsBySlot = {
	[0] = {0, 1}, -- Hand
	[1] = {2, 3, 4, 5, 6, 7, 8, 9},	-- Melee
	[2] = {22, 23, 24}, -- Handguns
	[3] = {25, 26, 27}, -- Shotguns
	[4] = {28, 29, 32}, -- Sub-Machine Guns
	[5] = {30, 31}, -- Assault Rifles
	[6] = {33, 34}, -- Rifles
	[7] = {35, 36, 37, 38}, -- Heavy Weapons
	[8] = {16, 17, 18, 39}, -- Projectiles
	[9] = {41, 42, 43}, -- Special 1
	[10] = {10, 11, 12, 14, 15}, -- Gifts
	[11] = {44, 45, 46}, -- Special 2
	[12] = {40}, -- Satchel Detonator
}

Functions


See Also