Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.
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Note:
- Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weapons.
- GTASA weapon stats will affect movement, accuracy, damage, and dual wield capability. See setPedStat to change these stats. The default MTA server package comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.
- For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the Damage Types.
- Name is compatible with functions getWeaponNameFromID, getWeaponIDFromName.
- Bullet Sync refers to whether they are triggered by the OnPlayerWeaponFire event.
|
|
Slot |
Type |
Image |
Name |
ID |
Model ID |
Clip |
Sharing slot ammo |
Bullet Sync
|
0
|
Hand
|
|
Fist |
0 |
- |
-
|
-
|
No
|
|
Brassknuckle |
1 |
331 |
-
|
1
|
Melee
|
|
Golfclub |
2 |
333 |
-
|
-
|
No
|
|
Nightstick |
3 |
334 |
-
|
|
Knife |
4 |
335 |
-
|
|
Bat |
5 |
336 |
-
|
|
Shovel |
6 |
337 |
-
|
|
Poolstick |
7 |
338 |
-
|
|
Katana |
8 |
339 |
-
|
|
Chainsaw |
9 |
341 |
-
|
2
|
Handguns
|
|
Colt 45 |
22 |
346 |
17 (34)
|
No Replacing handgun resets slot 2 ammo
|
Yes
|
|
Silenced |
23 |
347 |
17
|
|
Deagle |
24 |
348 |
7
|
3
|
Shotguns
|
|
Shotgun |
25 |
349 |
1
|
Yes
|
Yes
|
|
Sawed-off |
26 |
350 |
2 (4)
|
|
Combat Shotgun |
27 |
351 |
7
|
4
|
Sub-Machine Guns
|
|
Uzi |
28 |
352 |
50 (100)
|
Yes
|
Yes
|
|
MP5 |
29 |
353 |
30
|
|
Tec-9 |
32 |
372 |
50 (100)
|
5
|
Assault Rifles
|
|
AK-47 |
30 |
355 |
30
|
Yes
|
Yes
|
|
M4 |
31 |
356 |
50
|
6
|
Rifles
|
|
Rifle |
33 |
357 |
1
|
No Replacing rifle resets slot 6 ammo
|
Yes
|
|
Sniper |
34 |
358 |
1
|
7
|
Heavy Weapons
|
|
Rocket Launcher |
35 |
359 |
1
|
No Replacing heavy weapon resets slot 7 ammo
|
No
|
|
Rocket Launcher HS |
36 |
360 |
1
|
|
Flamethrower |
37 |
361 |
50
|
|
Minigun |
38 |
362 |
500
|
8
|
Projectiles
|
|
Grenade |
16 |
342 |
1
|
No Replacing projectile resets slot 8 ammo
|
No
|
|
Teargas |
17 |
343 |
1
|
|
Molotov |
18 |
344 |
1
|
|
Satchel |
39 |
363 |
1
|
9
|
Special 1
|
|
Spraycan |
41 |
365 |
500
|
No Replacing slot 9 weapon resets slot 9 ammo
|
No
|
|
Fire Extinguisher |
42 |
366 |
500
|
|
Camera |
43 |
367 |
36
|
10
|
Gifts
|
|
Dildo |
10 |
321 |
-
|
-
|
No
|
|
Dildo |
11 |
322 |
-
|
|
Vibrator |
12 |
323 |
-
|
|
Flower |
14 |
325 |
-
|
|
Cane |
15 |
326 |
-
|
11
|
Special 2
|
|
Nightvision |
44 |
368 |
-
|
-
|
No
|
|
Infrared |
45 |
369 |
-
|
|
Parachute |
46 |
371 |
-
|
12
|
Satchel Detonator
|
|
Bomb |
40 |
364 |
-
|
-
|
No
|
Lua table of all weapon IDs.
local weaponsID = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 24, 25, 26, 27, 28, 29, 32, 30, 31, 33, 34, 35, 36, 37, 38, 16, 17, 18, 39, 41, 42, 43, 10, 11, 12, 14, 15, 44, 45, 46, 40}
Lua table of all weapon IDs grouped by slot.
local weaponsBySlot = {
[0] = {0, 1}, -- Hand
[1] = {2, 3, 4, 5, 6, 7, 8, 9}, -- Melee
[2] = {22, 23, 24}, -- Handguns
[3] = {25, 26, 27}, -- Shotguns
[4] = {28, 29, 32}, -- Sub-Machine Guns
[5] = {30, 31}, -- Assault Rifles
[6] = {33, 34}, -- Rifles
[7] = {35, 36, 37, 38}, -- Heavy Weapons
[8] = {16, 17, 18, 39}, -- Projectiles
[9] = {41, 42, 43}, -- Special 1
[10] = {10, 11, 12, 14, 15}, -- Gifts
[11] = {44, 45, 46}, -- Special 2
[12] = {40}, -- Satchel Detonator
}
Functions
See Also