ZH-CN/GetAccountPlayer: Difference between revisions
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*'''theAccount:''' 您希望获得玩家[[player]]的那个账户[[account]]. | *'''theAccount:''' 您希望获得玩家[[player]]的那个账户[[account]]. | ||
=== | ===返回值=== | ||
如果帐户当前在线,则返回玩家[[player]]元素,否则返回“false”. | 如果帐户当前在线,则返回玩家[[player]]元素,否则返回“false”. | ||
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[[ar:getAccountPlayer]] | [[ar:getAccountPlayer]] | ||
[[pl:GetAccountPlayer]] | [[pl:GetAccountPlayer]] | ||
[[ | [[en:GetAccountPlayer]] |
Revision as of 07:57, 5 February 2021
此函数返回当前正在使用指定账户account的玩家player元素,即已登录到该元素,一次只能有一个玩家使用一个帐号.
语法
player getAccountPlayer ( account theAccount )
OOP 语法 什么是OOP?
- 方法: account:getPlayer(...)
- 变量: .player
必填函数
返回值
如果帐户当前在线,则返回玩家player元素,否则返回“false”.
示例
此示例检查附加到帐户的用户是否是玩家,如果是,是否还活着.
function isAccountUserAlive ( theAccount ) local thePlayer = getAccountPlayer ( theAccount ) -- 将客户端添加到帐户 if ( getElementType ( thePlayer ) == "player" ) then -- 看看它是否真的是一个玩家(而不是一个控制台管理员的例子) return not isPedDead(thePlayer) -- 如果玩家生命值大于0 end return false end
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName