ZH-CN/SetAccountName

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Revision as of 09:09, 4 February 2021 by Qwe7769611 (talk | contribs) (Created page with "{{Server function}} __NOTOC__ {{New feature/item|3.0155|1.5.5|11747| This function sets the name of an account. }} ==Syntax== <syntaxhighlight lang="lua"> bool setAccoun...")
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This function sets the name of an account.

Syntax

bool setAccountName ( account theAccount, string name [, bool allowCaseVariations = false] )

OOP Syntax Help! I don't understand this!

Method: account:setName(...)
Variable: .name
Counterpart: getAccountName


Required Arguments

  • theAccount: The account you wish to change the name.
  • name: The new name.

Optional Arguments

  • allowCaseVariations: Whether the username is case sensitive (if this is set to true, usernames "Bob" and "bob" will refer to different accounts)

Returns

Returns a true if the account name was set, false if an invalid argument was specified.

Example

Change the name of an account.

addCommandHandler("changeaccountname", function(player, _, oldname, newname)
    if not oldname or not newname then
        return
    end
    local account = getAccount(oldname)
    if not account then
        return 
    end
    setAccountName(account, newname)
end)

See Also