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{{Server function}}
{{Server function}}
__NOTOC__
__NOTOC__
This function is a static function underneath the Account class..
此函数用于将帐户添加到当前服务器的已注册帐户列表中.


==Syntax==  
==语法==  
<syntaxhighlight lang="lua">account addAccount ( string name, string pass [, bool allowCaseVariations = false ] )
<syntaxhighlight lang="lua">account addAccount ( string name, string pass [, bool allowCaseVariations = false ] )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||This function is a static function underneath the Account class.|[[Account]].add ||}}
{{OOP_ZH-CN||此函数是Account类下面的静态函数.|[[Account]].add ||}}
===Required Arguments===  
===必填参数===  
*'''name:''' The name of the account you wish to make, this normally is the player's name.
*'''name:''' 您希望创建的帐户的名称,这通常是玩家的名称.
*'''pass:''' The password to set for this account for future logins.
*'''pass:''' 为以后登录此帐户设置的密码.


===Optional Arguments===
===选填参数===
*'''allowCaseVariations:''' Whether the username is case sensitive (if this is set to true, usernames "Bob" and "bob" will refer to different accounts)
*'''allowCaseVariations:''' 用户名是否区分大小写(如果设置为true,则用户名“Bob”和“bob”将引用不同的帐户)


===Returns===
===返回值===
Returns an [[account]] or ''false'' if the account already exists or an error occured.
成功时创建一个账户[[account]],如果账户已存在或发生错误则返回“false”.


===Limits===
===限制===
*'''name:'''
*'''账户:'''
** Minimal account name length is 1 character.
** 最小帐户名长度为1个字符.
** Account names are case-sensitive if allowCaseVariations is ''true''.
** 如果allowCaseVariations为“true”,则帐户名区分大小写.
** Account name can not be equal to "*****"
** 帐户名不能等于“*****
*'''pass:'''
*'''密码:'''
** Minimal account password length is 1 character.
** 最小帐户密码长度为1个字符.
** Maximum account password length '''was''' 30 characters until version 1.5.4-11138. Currently there is no upper limit.
** 在版本1.5.4-11138之前,帐户密码的最大长度为30个字符。目前没有上限.
** Account password can not be equal to "*****"
** 帐户密码不能等于“*****


==Example==  
==案例==  
'''Example 1:''' This enables players to register on your server by using /register <password> in the chat window.
'''案例 1:''' 这使玩家可以在聊天窗口中输入/register<account>在服务器上注册.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, password )
function registerPlayer ( source, commandName, password )
-- Check if the password field is blank or not (only blank if they didnt enter one)
-- 检查密码字段是否为空(如果没有输入,则为空)
if ( password ~= "" and password ~= nil ) then
if ( password ~= "" and password ~= nil ) then
--Attempt to add the account, and save its value in a var
--尝试添加帐户,并将其值保存在var中
local accountAdded = addAccount( getPlayerName(source), password )
local accountAdded = addAccount( getPlayerName(source), password )
if ( accountAdded ) then
if ( accountAdded ) then
--  Tell the user all is done
--  告诉用户账号注册完成了
outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
outputChatBox ( "谢谢 " .. getPlayerName(source) .. ", 您现在已注册,可以使用/login登录", source )
else
else
-- There was an error making the account, tell the user
-- 创建帐户时出错了,请告诉用户
outputChatBox ( "Error creating account, contact the server admin", source )
outputChatBox ( "创建帐户时出错,请与服务器管理员联系", source )
end
end
else
else
-- There was an error in the syntax, tell the user the correct syntax.
--语法错误,请告诉用户正确的语法.
outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
outputChatBox ( "创建帐户时出错,请输入正确语法的指令:/register <password>", source )
end
end
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
addCommandHandler ( "register", registerPlayer ) -- 添加命令处理程序
</syntaxhighlight>
</syntaxhighlight>


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{{Account_functions}}
{{Account_functions}}


[[ar:addAcount]]
[[en:addAccount]]
[[ru:addAccount]]
[[es:addAcount]]
[[es:addAcount]]
[[pl:addAccount]]
[[pl:addAccount]]
[[ru:addAccount]]
[[ZH-CN:addAccount]]
[[ZH-CN:addAccount]]
[[tr:addAccount]]

Latest revision as of 16:43, 11 April 2021

此函数用于将帐户添加到当前服务器的已注册帐户列表中.

语法

account addAccount ( string name, string pass [, bool allowCaseVariations = false ] )

OOP 语法 什么是OOP?

方法: 此函数是Account类下面的静态函数.(...)
变量: .Account.add

必填参数

  • name: 您希望创建的帐户的名称,这通常是玩家的名称.
  • pass: 为以后登录此帐户设置的密码.

选填参数

  • allowCaseVariations: 用户名是否区分大小写(如果设置为true,则用户名“Bob”和“bob”将引用不同的帐户)

返回值

成功时创建一个账户account,如果账户已存在或发生错误则返回“false”.

限制

  • 账户:
    • 最小帐户名长度为1个字符.
    • 如果allowCaseVariations为“true”,则帐户名区分大小写.
    • 帐户名不能等于“*****”
  • 密码:
    • 最小帐户密码长度为1个字符.
    • 在版本1.5.4-11138之前,帐户密码的最大长度为30个字符。目前没有上限.
    • 帐户密码不能等于“*****”

案例

案例 1: 这使玩家可以在聊天窗口中输入/register<account>在服务器上注册.

function registerPlayer ( source, commandName, password )
	-- 检查密码字段是否为空(如果没有输入,则为空)
	if ( password ~= "" and password ~= nil ) then
		--尝试添加帐户,并将其值保存在var中
		local accountAdded = addAccount( getPlayerName(source), password )
		if ( accountAdded ) then
			--  告诉用户账号注册完成了
			outputChatBox ( "谢谢 " .. getPlayerName(source) .. ", 您现在已注册,可以使用/login登录", source )
		else
			-- 创建帐户时出错了,请告诉用户
			outputChatBox ( "创建帐户时出错,请与服务器管理员联系", source )
		end
	else
		--语法错误,请告诉用户正确的语法.
		outputChatBox ( "创建帐户时出错,请输入正确语法的指令:/register <password>", source )
	end
end
addCommandHandler ( "register", registerPlayer ) -- 添加命令处理程序

This code differs by allowing the user to change their username that they wish to use.

Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

Example 3: This code differs again so the user can only register once /register <username> <password>.

bRegisteredOnce = {}

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and not bRegisteredOnce[source]) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                        bRegisteredOnce[source] = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce[source] == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end

See Also