ZH-CN/addAccount
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此函数用于将帐户添加到当前服务器的已注册帐户列表中.
语法
account addAccount ( string name, string pass [, bool allowCaseVariations = false ] )
OOP 语法 什么是OOP?
- 方法: 此函数是Account类下面的静态函数.(...)
- 变量: .Account.add
必填参数
- name: 您希望创建的帐户的名称,这通常是玩家的名称.
- pass: 为以后登录此帐户设置的密码.
选填参数
- allowCaseVariations: 用户名是否区分大小写(如果设置为true,则用户名“Bob”和“bob”将引用不同的帐户)
Returns
成功时创建一个账户account,如果账户已存在或发生错误则返回“false”.
限制
- 账户:
- 最小帐户名长度为1个字符.
- 如果allowCaseVariations为“true”,则帐户名区分大小写.
- 帐户名不能等于“*****”
- 密码:
- 最小帐户密码长度为1个字符.
- 在版本1.5.4-11138之前,帐户密码的最大长度为30个字符。目前没有上限.
- 帐户密码不能等于“*****”
案例
Example 1: This enables players to register on your server by using /register <password> in the chat window.
function registerPlayer ( source, commandName, password ) -- Check if the password field is blank or not (only blank if they didnt enter one) if ( password ~= "" and password ~= nil ) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount( getPlayerName(source), password ) if ( accountAdded ) then -- Tell the user all is done outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source ) else -- There was an error making the account, tell the user outputChatBox ( "Error creating account, contact the server admin", source ) end else -- There was an error in the syntax, tell the user the correct syntax. outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
This code differs by allowing the user to change their username that they wish to use.
Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.
function registerPlayer ( source, commandName, username, password ) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) else outputChatBox("Error creating account, contact the server admin.",source) end else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
Example 3: This code differs again so the user can only register once /register <username> <password>.
bRegisteredOnce = {} function registerPlayer ( source, commandName, username, password ) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and not bRegisteredOnce[source]) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) bRegisteredOnce[source] = true else outputChatBox("Error creating account, contact the server admin.",source) end else if bRegisteredOnce[source] == true then outputChatBox("You already registered on this server!",source) else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end end
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName