ZH-CN/setAccountPassword: Difference between revisions
		
		
		
		
		
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*'''theAccount:''' 您要删除的帐户  | *'''theAccount:''' 您要删除的帐户  | ||
===  | ===返回值===  | ||
如果成功删除帐户,则返回“true”;如果帐户不存在,则返回“false”  | 如果成功删除帐户,则返回“true”;如果帐户不存在,则返回“false”  | ||
==示例==    | ==示例==    | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
function onCmdDeregister ( playerSource, commandName )  | function onCmdDeregister ( playerSource, commandName )  | ||
| Line 36: | Line 35: | ||
{{Account_functions}}  | {{Account_functions}}  | ||
[[en:setAccountPassword]]  | |||
[[ru:setAccountPassword]]  | |||
[[ar:setAccountPassword]]  | [[ar:setAccountPassword]]  | ||
[[es:setAccountPassword]]  | |||
[[zh-cn:setAccountPassword]]  | [[zh-cn:setAccountPassword]]  | ||
Latest revision as of 15:49, 12 April 2021
此函数用于删除现有玩家帐户.
语法
bool removeAccount ( account theAccount )
OOP 语法 什么是OOP?
- 方法: account:remove(...)
 
必填参数
- theAccount: 您要删除的帐户
 
返回值
如果成功删除帐户,则返回“true”;如果帐户不存在,则返回“false”
示例
function onCmdDeregister ( playerSource, commandName )
	-- grab the account
	local sourceAccount = getPlayerAccount ( playerSource )
	if sourceAccount then
		removeAccount ( sourceAccount )
		outputChatBox ( "Account deregistered for " .. getPlayerName ( playerSource ) )
	else 
		outputChatBox ( "Unable to get your account, make sure you are logged in", playerSource )
	end
end
 
addCommandHandler("deregister",onCmdDeregister)
See Also
- addAccount
 - copyAccountData
 - getAccount
 - getAccountData
 - getAccountName
 - getAccountPlayer
 - getAccountSerial
 - getAccounts
 - getAccountsBySerial
 - getAllAccountData
 - getPlayerAccount
 - isGuestAccount
 - logIn
 - logOut
 - removeAccount
 - setAccountData
 - setAccountPassword
 - getAccountByID
 - getAccountID
 - getAccountIP
 - getAccountsByData
 - getAccountsByIP
 - setAccountName