AR/getSoundBPM: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
{{New feature/item|3.0131|1.3.0|4145|
{{New feature/item|3.0131|1.3.0|4145|
This function gets the beats per minute of a specific [[sound]] element.
This function gets the beats per minute of a specific [[sound]] element.
{{Warning|This function is expensive to call and will freeze the client about 1-3 seconds. Also, trying to get the BPM from a sound directly after creation will not work. You need a
{{AR/warning|This function is expensive to call and will freeze the client about 1-3 seconds. Also, trying to get the BPM from a sound directly after creation will not work. You need a
[[setTimer]] to do this.}}
[[setTimer]] to do this.}}
}}
}}

Revision as of 13:20, 13 June 2020

This function gets the beats per minute of a specific sound element.

[[|link=|]] تحذير: This function is expensive to call and will freeze the client about 1-3 seconds. Also, trying to get the BPM from a sound directly after creation will not work. You need a

setTimer to do this.

تركيب الوظيفة

int getSoundBPM( element sound )

الفراغات المطلوبة

المعطيات

لعرض الاصوات في الدقيقة من الصوت المحدد

مثال

Click to collapse [-]
Client
function bpm ()
    -- Long version (might be more understandable as example)
    sound = playSound ( "song.mp3" ) -- Play the song
    beats = getSoundBPM ( sound ) -- Get the beats per minute of the song
    outputChatBox ( "Long code version: " .. beats ) -- Output the beats to the chat box

    -- Short version + Would save some memory
    outputChatBox ( "Short code version: " .. getSoundBPM ( playSound ( "song.mp3" ) ) )
end
addCommandHandler ( "bpm", bpm )

المتطلبات

This template will be deleted.

أنظر أيضاً