From Multi Theft Auto: Wiki

This function gets the wave form data for an audio stream which is a table of floats representing the current audio frame as a wave. This allows things like visualisations. If the element is a player, this function will use the players voice.


table getSoundWaveData ( element sound, int iSamples )

Required Arguments

  • sound: A sound element that is created using playSound or playSound3D. Streams are also supported
  • iSamples: Allowed samples are 128, 256, 512, 1024, 2048, 4096, 8192 and 16384 and determine how many samples to return from the currently playing audio


Returns a table of floats representing the current audio frame waveform. Returns false if the sound is not playing yet or hasn't buffered in the case of streams.


function () 
    local sound  = playSound("wasted.mp3")
    local data = getSoundWaveData(sound, 512) -- returns table
    for i, v in pairs(data) do
        outputChatBox(v) -- outputs the float representing the current audio frame waveform


Version Description
1.3.2 Added player element to use a players voice

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