AR/getSoundMinDistance: Difference between revisions
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{{AR/Audio_functions}} | {{AR/Audio_functions}} | ||
[[HU:getSoundMinDistance]] | [[HU:getSoundMinDistance]] | ||
[[ | [[EN:getSoundMinDistance]] | ||
[[RO:getSoundMinDistance]] | [[RO:getSoundMinDistance]] |
Revision as of 08:40, 10 May 2020
Gets a custom sound Minimum distance at which the sound stops getting louder.
Syntax
int getSoundMinDistance ( element sound )
Required Arguments
- sound: a sound element.
Returns
Returns an integer of the minimum distance, false if invalid arguements where passed.
Example
Click to collapse [-]
Clientlocal sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true) function distanceFunc() outputChatBox("Minimum distance: "..getSoundMinDistance(sound)) end addCommandHandler("getdistance", distanceFunc)
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance