ClearChatBox: Difference between revisions
Jump to navigation
Jump to search
Zbigniewqq (talk | contribs) m (→Example) |
^iiEcoo'x ) (talk | contribs) |
||
Line 37: | Line 37: | ||
<section name="Server" class="server" show="false"> | <section name="Server" class="server" show="false"> | ||
This example deletes messages for | This example deletes messages for reandom player | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local RandomPlayer = getRandomPlayer ( ) | |||
clearChatBox(RandomPlayer) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 13:19, 27 April 2020
This function clears the chatbox. It does not clear the console (F8)
Syntax
Click to collapse [-]
Clientbool clearChatBox ()
Returns
Returns true if the player's chat was cleared successfully, false otherwise.
Click to collapse [-]
Serverbool clearChatBox ( [ element clearFor = getRootElement() ])
Required Arguments
- clearFor : The player whose chat is to be cleared. By default, this is set to the root element, which will affect all players.
Returns
Returns true if the player's chat was cleared successfully, false otherwise.
Example
Click to collapse [-]
ClientThis example removes spam caused by outputChatBox
for i=1,10 do outputChatBox( "spam ..." ) end clearChatBox() outputChatBox("Chat cleared successfully!")
Click to expand [+]
ServerSee Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown