CreatePed: Difference between revisions

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==Syntax==
==Syntax==
<section name="Server" class="server" show="true">  
<section name="Server" class="server" show="true">  
<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool bSynced = true ] )</syntaxhighlight>  
<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
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{{OptionalArg}}
{{OptionalArg}}
*'''rot:''' A floating point number representing the rotation in degrees.  
*'''rot:''' A floating point number representing the rotation in degrees.  
*'''bSynced:''' A boolean value representing whether or not the ped will be fully synchronized even for players that are not within the syncing range. If disabled a player that is more than 100 units away from the ped won't receive any new information about its state and position. This will cause a desync of the ped (useful for frozen/static peds to increase the server perfomance).
*'''synced:''' A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance.
</section>
</section>
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
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*'''rot:''' A floating point number representing the rotation in degrees.  
*'''rot:''' A floating point number representing the rotation in degrees.  
</section>
</section>
{{OOP||[[Ped]]||}}


===Returns===
===Returns===
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</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
<section name="Client" class="client" show="true">
This example creates a ped, and makes it damage proof:
<syntaxhighlight lang="lua">
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped
function cancelPedDamage()
cancelEvent() -- Cancels the onClientPedDamage event
end
addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called
</syntaxhighlight>
</section>
==Issues==
{{Issues|
{{Issue|375|Sync distance of unoccupied vehicles and peds should match stream distance}}
{{Issue|605|Ped fireing Projectiles doesn't work}}
{{Issue|492|Peds shooting incorrectly}}
}}


==See Also==
==See Also==
{{Ped functions}}
{{Ped functions}}
[[hu:createPed]]
[[pl:createPed]]
[[ru:createPed]]
[[ru:createPed]]

Latest revision as of 05:59, 5 November 2023

Creates a Ped in the GTA world.

Syntax

Click to collapse [-]
Server
ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )

Required Arguments

  • modelid: A whole integer specifying the GTASA skin ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • rot: A floating point number representing the rotation in degrees.
  • synced: A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance.
Click to collapse [-]
Client
ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )

Required Arguments

  • modelid: A whole integer specifying the GTASA skin ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • rot: A floating point number representing the rotation in degrees.


OOP Syntax Help! I don't understand this!

Method: Ped(...)


Returns

Returns a ped element if it was successfully created.

Example

Click to collapse [-]
Server

This example creates an ped when the resource starts:

function pedLoad ( name )
   createPed ( 120, 5540.6654, 1020.55122, 1240.545 )
end
addEventHandler ( "onResourceStart", getResourceRootElement(), pedLoad )
Click to collapse [-]
Client

This example creates a ped, and makes it damage proof:

thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped
function cancelPedDamage()
	cancelEvent() -- Cancels the onClientPedDamage event
end
addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called

Issues

Issue ID Description
#375 Sync distance of unoccupied vehicles and peds should match stream distance
#605 Ped fireing Projectiles doesn't work
#492 Peds shooting incorrectly


See Also