EngineStreamingRequestModel
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Syntax
boolean engineStreamingRequestModel( number modelID [, boolean addRef = false, boolean isBlocking = false ] )
Required Arguments
- modelID: ID of the model you want to load
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- addRef: increase references counter to prevent the model from unloading.
- isBlocking: load model immediately or use async loading.
Returns
Returns true if a new request was created, false otherwise.
References counter
This function has individual references counter for each resource. If you called engineStreamingRequestModel with increasing the counter twice, you should call engineStreamingReleaseModel twice to decrease the counter. MTA resets the counter after stopping a resource and calling engineFreeModel.
Example
Click to collapse [-]
Simple exampleThis example draws a model
local modelId = 1337 local function drawMyModel() dxDrawModel3D(modelId, 0, 0, 4, 0, 0, 0) end local function startDraw() engineStreamingRequestModel(modelId, true, true) addEventHandler("onClientPreRender", root, drawMyModel) end local function stopDraw() engineStreamingReleaseModel(modelId, true) removeEventHandler("onClientPreRender", root, drawMyModel) end
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory