GetCameraDrunkLevel

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Revision as of 14:19, 11 June 2023 by Myonlake (talk | contribs) (Created page with "{{Client function}} __NOTOC__ ==Syntax== <syntaxhighlight lang="lua"> int getCameraDrunkLevel ( ) </syntaxhighlight> ===Returns=== Returns an integer representing the camera drunk level, from 0 (no drunk effect) to 255 (maximum drunk effect). By default, the camera has no drunk effect. Drunk effect is a wavy motion of the camera depicting the player being drunk. This function used to be called getCameraShakeLevel which has since been deprecated. ==Example== This...")
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Syntax

int getCameraDrunkLevel ( )

Returns

Returns an integer representing the camera drunk level, from 0 (no drunk effect) to 255 (maximum drunk effect). By default, the camera has no drunk effect. Drunk effect is a wavy motion of the camera depicting the player being drunk. This function used to be called getCameraShakeLevel which has since been deprecated.

Example

This example checks for changes in the camera drunk level of any player every frame and outputs different messages according to it.

local lastDrunkLevel = getCameraDrunkLevel()
local function warnPlayerAboutDrunkenness()
    local currentDrunkLevel = getCameraDrunkLevel()
    if currentDrunkLevel ~= lastDrunkLevel and (currentDrunkLevel == 0 or currentDrunkLevel == 255) then
        outputChatBox(currentDrunkLevel == 255 and "You're completly drunk! You should stop drinking!" or "Now you are completely sober! You sohuld keep it like that.", currentDrunkLevel == 255 and 255 or 0, currentDrunkLevel == 0 and 255 or 0, 0)
    end
    lastDrunkLevel = currentDrunkLevel
end
addEventHandler("onClientRender", root, warnPlayerAboutDrunkenness)

See also